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Slime changes #4281
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Slime changes #4281
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didn't i already fix this |
This is quite the buff so let me know if you think it should be taken back a bit. |
Oh I didn't know, thanks. I hadn't played slime on live since that fix. |
This is also going to make xenobiology far more hellish, because slimes love to latch on whenever you go near the cage in order to plunge or upgrade the scrubber, or to feed them steroids/mutator potions. |
Don't xenobios have various ways to make slimes docile towards them? And you can vacuum slimes off of yourself. |
remove clone damage |
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About The Pull Request
Mixture of stuff I took from TG and stuff I did on my own.
-Fixes player controlled slimes getting an AI when splitting or mutating.
-Adds electricity attacks to slimes.
-Slimes heal when absorbing.
-Slimes heal from burn damage.
-Slimes no longer breathe. (Makes it so pyroclastic slimes aren't suffocating the moment they spawn.)
-When a pyroclastic slime splits, the new slime can be played by a ghost, becoming a new pyroclastic slime.
-Slimes now have more damage by default, and even more damage when an adult.
-Slimes get extra max health as an adult.
-Slimes cannot attack the target they are absorbing.
-Slimes don't stop absorbing if the target falls onto the ground, slimes are also harder to shove off.
-Slimes now deal clone damage instead of toxin.
-Hits have a chance to pass through a slime.
Why It's Good For The Game
Slimes are quite weak to play as, this makes them stronger, and gives them a lot of the strength they had back originally before the slime ranching update.
Pyroclastic slimes splitting into more sentient slimes is a funny way to cause a headache to the crew.
Changelog
🆑
add: When a pyroclastic slime splits, ghosts are polled to play the new slime.
balance: Slimes are much stronger
fix: Fixes player controlled slimes getting an AI controlling them when splitting/mutating.
/:cl: