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Slime changes #4281

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Slime changes #4281

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Uristthedorf
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@Uristthedorf Uristthedorf commented Nov 17, 2024

About The Pull Request

Mixture of stuff I took from TG and stuff I did on my own.
-Fixes player controlled slimes getting an AI when splitting or mutating.
-Adds electricity attacks to slimes.
-Slimes heal when absorbing.
-Slimes heal from burn damage.
-Slimes no longer breathe. (Makes it so pyroclastic slimes aren't suffocating the moment they spawn.)
-When a pyroclastic slime splits, the new slime can be played by a ghost, becoming a new pyroclastic slime.
-Slimes now have more damage by default, and even more damage when an adult.
-Slimes get extra max health as an adult.
-Slimes cannot attack the target they are absorbing.
-Slimes don't stop absorbing if the target falls onto the ground, slimes are also harder to shove off.
-Slimes now deal clone damage instead of toxin.
-Hits have a chance to pass through a slime.

Why It's Good For The Game

Slimes are quite weak to play as, this makes them stronger, and gives them a lot of the strength they had back originally before the slime ranching update.
Pyroclastic slimes splitting into more sentient slimes is a funny way to cause a headache to the crew.

Changelog

🆑
add: When a pyroclastic slime splits, ghosts are polled to play the new slime.
balance: Slimes are much stronger
fix: Fixes player controlled slimes getting an AI controlling them when splitting/mutating.
/:cl:

@Uristthedorf Uristthedorf changed the title Clone damage, healing, atmos Slime changes Nov 17, 2024
@Absolucy
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fix: Fixes player controlled slimes getting an AI controlling them when splitting/mutating.

didn't i already fix this

@Uristthedorf
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This is quite the buff so let me know if you think it should be taken back a bit.

@Uristthedorf
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Uristthedorf commented Nov 17, 2024

fix: Fixes player controlled slimes getting an AI controlling them when splitting/mutating.

didn't i already fix this

Oh I didn't know, thanks. I hadn't played slime on live since that fix.

@Absolucy
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This is also going to make xenobiology far more hellish, because slimes love to latch on whenever you go near the cage in order to plunge or upgrade the scrubber, or to feed them steroids/mutator potions.

@Uristthedorf
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This is also going to make xenobiology far more hellish, because slimes love to latch on whenever you go near the cage in order to plunge or upgrade the scrubber, or to feed them steroids/mutator potions.

Don't xenobios have various ways to make slimes docile towards them? And you can vacuum slimes off of yourself.
In any case if it's needed I could undo the change to clone damage, so it's easier for a xenobio to heal from a grab.

@ThePooba
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remove clone damage

@Kitsunemitsu Kitsunemitsu added Tweak change a thing to work a little different Fix fix da bug Balance perfectly balanced as all things should be and removed Fix fix da bug Tweak change a thing to work a little different labels Dec 9, 2024
@DexeeXI
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DexeeXI commented Dec 17, 2024

Can we atomize the AI fix from this particular PR? It appears that #3650 may have corrected this particular issue that this PR also seeks to correct... which is also mentioned above. Some of the rest of this will need to be looked at carefully.

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5 participants