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Smithing changes #4387

Merged
merged 8 commits into from
Dec 4, 2024
Merged

Smithing changes #4387

merged 8 commits into from
Dec 4, 2024

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Uristthedorf
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@Uristthedorf Uristthedorf commented Nov 27, 2024

About The Pull Request

Makes smithed armor more useful, daggers can be used by the chef like a knife. Smithed weapons no longer cost stamina to swing. MAKES SMITHED SPEARS DO POINTY DAMAGE LIKE THEY SHOULD.

Why It's Good For The Game

It's odd for smithed armor to not have any wound protection, and suit storage is always nice. Daggers could be used as knives so why not let them be. No other weapons require stamina to use, so it makes little sense for smithed stuff to require stamina to use. It seems like an oversight for weak weapon trait to not affect throwing damage. THE POINT OF A SPEAR IS TO BE POINTY, NOT EDGED.

Changelog

🆑
add: Adds wound armor to smithed armor.
add: Smithed armor can hold makeshift and smithed weapons in suit storage.
add: Smithed daggers can be used as knives.
balance: Remove stamina cost from smithed weapons.
fix: SMITHED SPEARS DO POINTY DAMAGE
fix: Weak weapon trait also reduces throwing damage.
/:cl:

@ThePooba ThePooba merged commit 12dc1e7 into Monkestation:master Dec 4, 2024
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github-actions bot added a commit that referenced this pull request Dec 4, 2024
@Uristthedorf Uristthedorf deleted the smithbalance branch December 21, 2024 10:57
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2 participants