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About The Pull Request
Makes smithed armor more useful, daggers can be used by the chef like a knife. Smithed weapons no longer cost stamina to swing. MAKES SMITHED SPEARS DO POINTY DAMAGE LIKE THEY SHOULD.
Why It's Good For The Game
It's odd for smithed armor to not have any wound protection, and suit storage is always nice. Daggers could be used as knives so why not let them be. No other weapons require stamina to use, so it makes little sense for smithed stuff to require stamina to use. It seems like an oversight for weak weapon trait to not affect throwing damage. THE POINT OF A SPEAR IS TO BE POINTY, NOT EDGED.
Changelog
🆑
add: Adds wound armor to smithed armor.
add: Smithed armor can hold makeshift and smithed weapons in suit storage.
add: Smithed daggers can be used as knives.
balance: Remove stamina cost from smithed weapons.
fix: SMITHED SPEARS DO POINTY DAMAGE
fix: Weak weapon trait also reduces throwing damage.
/:cl: