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[BOUNTY][PORT] Corporate Judo Port #4468
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…into Corp-Judo
Coll6
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[DRAFT][BOUNTY] Corporate Judo Port
[DRAFT][BOUNTY][PORT] Corporate Judo Port
Dec 4, 2024
Coll6
changed the title
[DRAFT][BOUNTY][PORT] Corporate Judo Port
[BOUNTY][PORT] Corporate Judo Port
Dec 4, 2024
Kitsunemitsu
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perfectly balanced as all things should be
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A big new thing
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Dec 9, 2024
@Coll6 linters go brr but we codefreezing until january is over |
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Dec 14, 2024
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Please add a link to the original PR!
Edit: I can't read
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About The Pull Request
Paradise Station Original Corporate Judo PR: ParadiseSS13/Paradise#21229
Ports over Corporate Judo from Paradise Station. A combo fighting move martial art given when wearing the Judo belt. Corporate Judo relies on unarmed combos of combat intents to activate special moves. Each special move focuses on knocking down and exhausting the opponent till they are unable to resist apprehension.
Why It's Good For The Game
Sure, adding a new martial art like "Corporate Judo" to SS13 could definitely shake up the dynamic of security gameplay, especially given its unique focus on non-lethal combat and its restriction on batons. Here are some points to consider, breaking it down into pros and cons:
Pros
Encourages More Tactical Play
By introducing a martial art that emphasizes grappling and throwing over traditional baton use, Corporate Judo would encourage more skillful, strategic gameplay from security officers. It rewards good positioning, timing, and the ability to anticipate and counter an opponent's movements, rather than just relying on the baton as a crutch.
Non-Lethal Playstyle
Since Corporate Judo focuses on incapacitating enemies without the use of lethal force, it creates a more diverse, non-lethal approach to handling suspects. This could lead to a more nuanced approach in situations where security needs to subdue a criminal or disrupt a riot but without the risk of fatality, fostering a more dynamic, less deadly security department.
Promotes Roleplay
The introduction of a specialized martial art can create more opportunities for interesting roleplay. Officers trained in Corporate Judo could interact with suspects in ways that are both humorous and professional, showing off their skills in non-lethal takedowns. It could also foster an interesting dynamic between Corporate Judo users and those who favor batons, creating rivalries and unique interactions.
Balance to Baton Use
A restriction on baton use might curb the over-reliance on batons for subduing criminals, which has been a common criticism in SS13. Security officers might have to rely on their wits and skills, rather than just baton-spamming, making confrontations more interesting.
Cons
Balance Issues
If Corporate Judo is too effective, it might make baton use seem obsolete, causing balance issues. Security officers might opt for Corporate Judo exclusively, creating frustration for antagonists or players who wish to resist arrest. On the other hand, if it's too weak, it might not be taken seriously as a viable option, making it irrelevant.
Potential for Overpowered Abilities
If the martial art allows for very easy takedowns or counters, especially against armed or untrained opponents, it could create a situation where security officers can completely overpower criminals, even if they are armed. This could reduce the variety and excitement of confrontations, making them too one-sided.
Reduced Lethal Force Options
With a focus on non-lethal force, it might become more difficult for security officers to deal with particularly aggressive or dangerous antagonists who don't respond to non-lethal tactics. While it's good to reduce excessive violence, it might feel frustrating when an antagonist is too dangerous to be subdued without the baton or lethal options.
In Conclusion:
Introducing Corporate Judo could be a fun way to encourage security officers to approach law enforcement and self-defense in a more creative and non-lethal way. It could add depth and strategic variety to security playstyles, offer opportunities for interesting roleplay, and curb the over-reliance on batons for subduing criminals. However, careful balancing would be necessary to avoid making it overpowered or frustrating for other players. With proper implementation, it could be a fun and dynamic addition to SS13's complex interactions.
Changelog
🆑Siro
add: Corporate Judo Martial Art
add: Judo moves Discombobulate, Judo Throw, Eye Poke, Armbar, Wheel Throw, Golden Blast
add: Judo Belt
image: Added Judo belt hand, equip, and object icons
sound: Added Golden Blast voice line
code: Adapted Judo to monkestation martial art system
balance: Increased Stamina damage for monkestation Discombobulate(10 to 25), Judo Throw(25 to 62), Armbar(45 to 112), Wheel Throw(120 to 250), Golden Blast(120 to 250)
balance: 6 combo max limit and 7 second combo timer.
/:cl: