Removes some company imports so you have to get them with science, and nerfs crew's retractor plates. #4501
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About The Pull Request
-Removes x-ray gun from imports.
-Removes ion carbine from imports.
-Removes tesla cannon from imports.
-Removes anomaly locked modules from imports.
-Removes large mod storage module from company imports.
-Removes MOD plating from company imports.
-Nerfs the retractor plates available in company imports to have 3 complexity. (From 1)
-Adds MCR and pepper shoulders to imports. (So it isn't so lonely after removals.)
-Makes retractor plates removable because why shouldn't they be.
Why It's Good For The Game
Company imports shouldn't be replacing the need for science to research things and gather anomalies, and people being able to order stuff like x-ray guns immediately in the round can unbalance the game.
MCR and pepper shoulders help make the imports not as lonely after the removals.
For being such a straight upgrade retractor plates should take a non-insignificant amount of complexity. (It might still deserve nerfs after this but that's not for this PR.)
Changelog
🆑
add: Adds MCR and pepperspray shoulders to company imports.
balance: Removes some science locked things from company imports.
balance: Removes anomaly locked modsuit modules from company imports.
balance: Crew retractor modsuit module now takes 3 complexity, and can be removed after installation.
/:cl: