Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Changes Debilitated from applying to all stamina projectiles to only certain weapons, subsequent balancing.
Why It's Good For The Game
As it stands, I feel debilitated is too strong, especially in the case of the PACO, where you can carry well in excess of 14 mags easily.
However, debilitated is cool, and removing cool things is bad.
This adds a little more depth to stamina combat by restricting which weapons deal it, and modifying how MUCH each weapon applies.
Current balance:
Base stack increment is 0.05, max number of stacks is 20, total stamina bonus at max stacks is 2x.
Rubbershot - 20 hits to max
Disabler - 7 hits
Smoothbore disabler - 10 hits
Smoothbore prime - 6 hits
E-bow - 4 hits
At the moment, none of the import guns have debilitating ammunition, simply because I am uncertain which to give it to.
Changelog
🆑
balance: Reworks Debilitated, and by extension buffs disablers
/:cl: