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Spatial Rift Nullifier buffs + refactor #4550

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@Absolucy Absolucy commented Dec 12, 2024

About The Pull Request

This is a basically the SRN deshittification PR - I made the functionality much less jank, with more reliable code.

I feel the changelog describes the changes pretty well, so I won't just copy-paste them here.

PR is draft bc I need to do more testing.

Why It's Good For The Game

makes it so the SRN won't be broken by jank, and just makes it more consistent overall, which is good

Changelog

🆑
balance: Spatial Rift Nullifier rockets now have mild homing towards singularities or teslas.
balance: Firing a Spatial Rift Nullifier will automatically target a nearby singularity or tesla (if there is one) if you miss clicking on it.
balance: Spatial Rift Nullifier rockets will now collide with the sprite of a singularity, rather than needing to hit directly in the center.
balance: Spatial Rift Nullifier rockets now have limited "piercing", and can go through walls or windows, albeit only a few times, with the amount of pierces based on what's actually in the way.
balance: Stage 3+ singularities won't pull spatial rift nullifiers out of your hand if you are holding it with two hands.
refactor: Cleaned up Spatial Rift Nullifier code quite a bit, they should be quite a bit less janky now.
/:cl:

@Absolucy Absolucy added Tweak change a thing to work a little different Balance perfectly balanced as all things should be labels Dec 12, 2024
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