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Spleens #4796
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Spleens #4796
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This was referenced Jan 11, 2025
Does this come with surgeries akin to the hepatectomy? Cybernetics are well and good but having another organ that liquifies any time you visit the bar might be frustrating. Also should be worth considering xeno organ sidegrades since if this were in an ethereals, they might just constantly overcharge given how their blood functions also as their nutrition. |
This was referenced Jan 12, 2025
…op bugreporting jesus
This was referenced Jan 13, 2025
This was referenced Jan 13, 2025
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About The Pull Request
SPLEEN (natural)
Modifies natural blood regeneration by a %
SPLEENLESS ANATOMY = 100% regen
If you are a spleenoid you get 110% blood regen for having a spleen (basically unobservable)
If your spleens fucking DEAD you have 30% blood regen rate
If your blood goes below 336 blood spleen will release 24 units of stored blood (which takes like 10 minutes to regenerate)
If you have > 135 toxin damage and dont have spleenless/liverless metabolism your spleen will try to heal some toxin damage at the cost of itself
-if your liver is below 70 damage the spleen will take 2 damage on life tick and heal 0.2 toxin
-If you have 70 and above liverdamage the spleen will take 3 damage on life tick and heal 0.2 toxin
-if you have no liver the spleen will take 4 damage and heal 0.2 damage on life tick
Updates laser sounds.
Fixes: #4869, #4857, #4854, #4845
Why It's Good For The Game
more organs for more cybernetics later
Changelog
🆑
add: Adds Spleens
add: sledgehammer
sound: Modified laser sound. PEWPEW
fix: Fixes various shipbreaker issues and machine power use for manipulators
/:cl: