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Ports Microfusion Energy Guns #961
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* RELOADING! * Update skillchip.dm * a * Update master.dm * Update master.dm * Part one * E * E * EOR * Oops * EEEH * Fixes. * begone oldcode from old times * fixes * cell attatchments * haha u cant spell * Gun attachments! * Fastest gun in the west * Update multi_cell_charger.dm * ESA * Stability * phase emitters * foixes * More fixes * Update microfusion_gun_attachments.dm * Update microfusion_gun_attachments.dm * eee * Intermediate interactions. * Update microfusion_energy_master.dm * wooh * EEE * Update microfusion_cell.dm * Map edits * Merge branch 'master' into gun_reloads * E * attachment removal * Update _basemap.dm * proper parent gun interactions * Update code/game/machinery/recharger.dm Co-authored-by: Tom <[email protected]> * E * Update modular_skyrat/modules/gunsgalore/code/guns/ballistic_master.dm Co-authored-by: Tom <[email protected]> * Update modular_skyrat/modules/microfusion/code/microfusion_cell.dm Co-authored-by: Tom <[email protected]> * Update modular_skyrat/modules/microfusion/code/microfusion_cell.dm Co-authored-by: Tom <[email protected]> * Review comments pt2 * review comments pt2 * review part 3 * review part 4 * review 4.1 * review fixes * Update microfusion_designs.dm * ffs * Update code/__DEFINES/~skyrat_defines/traits.dm Co-authored-by: GoldenAlpharex <[email protected]> * Nearly there * final review commit * Update multi_cell_charger.dm * Update microfusion_energy_master.dm * E * insight * Fixes, rgb, remove instability on cells * de epic * Update _basemap.dm * TGUI in the houise * Update MicrofusionGunControl.js * FULL STEAM AHEAD CHOO CHOO (Adds zooming) * FUU bayonets and flights * e * Nearly * microCHANGES * Update gun.dm * Minidate. - Shooting the gun while it's overheating can cause it to [REDACTED]. - Shooting the gun while it's overheating will burn your hand! - Some cells will now notify you when they're empty using an alarm sound. - Gun barrel attachments now change the sound of the laser! - An overheating emitter slows down! - Emitters now control fire time more! * 0 * owo * FFF * Update code/game/machinery/recharger.dm Co-authored-by: GoldenAlpharex <[email protected]> * Update modular_skyrat/modules/gunhud/code/gun_hud_component.dm Co-authored-by: GoldenAlpharex <[email protected]> * no spolsion * Generally we want the cell in our hands * 0 * Update microfusion_gun_attachments.dm * E * E * FINAL * superheater * Update projectiles.dm * Update microfusion_energy_master.dm * Update projectiles.dm * Update microfusion_gun40x32.dmi * Update laser_1.ogg * E * whoop * Cargo crates! * Review plus material updates * Update microfusion_designs.dm * E * E * E * E * EEEE * Update gun_spawns.dm * Some fine tuining * Update gun_spawns.dm * Update recharger.dm * E * Update microfusion_gun_attachments.dm * E * E * Update microfusion_gun_attachments.dmi * Update code/game/machinery/recharger.dm Co-authored-by: Tom <[email protected]> * E * You can now actually insert different cells into advanced guns! * 0 * E * Update microfusion_gun_attachments.dm * Update microfusion_energy_master.dm * Update modular_skyrat/modules/microfusion/code/microfusion_cell.dm Co-authored-by: GoldenAlpharex <[email protected]> * Update modular_skyrat/modules/microfusion/code/microfusion_cell.dm Co-authored-by: GoldenAlpharex <[email protected]> * E * Update microfusion_energy_master.dm * Update microfusion_gun_attachments.dm Co-Authored-By: Tom <[email protected]> Co-Authored-By: GoldenAlpharex <[email protected]>
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* LasersAreTameNow * HellfireAndSuperheat * Update readme.md * Modular Edit of Damage * moreupdates * Update modular_skyrat/modules/microfusion/code/microfusion_gun_attachments.dm Co-authored-by: Gandalf <[email protected]> * goerofsleepy * eep * morestuff * Update microfusion_gun40x32.dmi * Update microfusion_designs.dm * price * oops * whyisthiscodenotworking * help * aaaaaaaaaaa * how * YeahBabyWeMadeIt * wowcoolreloads * LetsGoBaby * coolbox * Update modular_skyrat/modules/microfusion/code/cargo_stuff.dm Co-authored-by: OrionTheFox <[email protected]> * reviews * missedone * cells * cargo * aaaaaa * lasernerf * refactor * hhnnngh Co-authored-by: Gandalf <[email protected]> Co-authored-by: OrionTheFox <[email protected]>
* refactors MCR design * forgot one designpath * more sorting im sorry @ErdinyoBarboza * linters hate him! * not again * I found a bug
* rere * Update microfusion_designs.dm * Update microfusion_techweb.dm * Update microfusion_gun_attachments.dm Co-authored-by: Gandalf <[email protected]>
* mega-commit * js fix 1 * js fix 2 * documentation1 * balance? * balance pass * 2 -> 20 mins * m90 increase * thanks prophet (balance and stuff) * more touchups * mini correction * cmg update * tgui fix * this took me too long * permit pin removal (testing) * price bump * accidental commit * ammo cheapening * weh * this is incredibly embarassing * woo * woo * pepperballs * permit-pins are lame anyway * dep guards get permits * CI fix * model75 increase * fix lint * model75 removal * Update cargo_stuff.dm * ZONESPACE REEEEE * not the bluie's anymore * interdyne company fixes and stuff * fix * fix2 * nagant revolver removal * threshold changes * undo * techshell to dynamics * mag cost 3.5 -> 3 * dynamics 10mm auto * ammo gens manifest * ladon/osprey price changes * if ixed it for you sir * assault rifle rebalancing * review * Update modular_skyrat/modules/gun_cargo/code/datums/cargo_pack.dm Co-authored-by: Ghom <[email protected]> * Apply suggestions from code review Co-authored-by: Dragonfruits <[email protected]> * Update modular_skyrat/modules/sec_haul/code/guns/guns.dm Co-authored-by: Dragonfruits <[email protected]> * weh * add disabler crates back Co-authored-by: Gandalf <[email protected]> Co-authored-by: Ghom <[email protected]> Co-authored-by: Dragonfruits <[email protected]>
…ded, not like ballistic guns that happen to fire lasers (#16017) * dont look at the branch name * removes the rechargeable attachment from cargo, fixes a desc * its a two handed weapon y'all * its a tradeoff, not a flat upgrade * copypaste naming my beloved * unless its admin or has big downsides, everything should be a sidegrade * reorders the messages * a whole bunch of realizing these modules dont mean anything anymore * we dont need ammo pouches since we dont reload these anymore * i forgor a few * some fixes to make self charging usable * indentation fixes, this is also a constantly running fusion reaction * damnit i forgor
mcr charge fix
* MCR cargo changes * dont need bulk cells anymore
And im sure there will be NOTHING WHAT SO EVER UNSAVORY IN THE COMMITS. |
* Finally Sanity * Update robot_items.dm * leftover * multi-cell oops * tweak * suggested * Match upstream Research category for integrations sake * Revert "Match upstream Research category for integrations sake" This reverts commit 5ad819888368c07ee992bc9facf36872a12041fb. * Fixes Newlines
Fixes microfusion ignoring safety
remove mcr cell change timer
Remove or implement unused microfusion vars/procs
…misc bug fixes (#21838) * i'm in hell. i'm in hell. i'm in hell. i'm in hell * unused proc oops --------- Co-authored-by: Hatterhat <[email protected]>
…t with a massive switch case (#22301) * makes the element real * its target not parent * a fuckton of changes * makes the descriptions more ambiguous about what they're applied to * just eradicates oldarms because only two guns used it
… (#22816) camo fix Co-authored-by: Hatterhat <[email protected]>
* Fixes microfusion suppressor * Fixes a runtime when ejecting cells
This was referenced Feb 1, 2024
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This was referenced Feb 2, 2024
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This was referenced Feb 11, 2024
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About The Pull Request
Ports microfusion energy guns with parts of
Also ports tgstation/tgstation#75052 and tgstation/tgstation#75437
Why It's Good For The Game
Changelog
🆑 Gandalf2k15, Nerev4r, tf-4, ArcaneMusic, Zenitheevee, Gandalf2k15, YakumoChen, OrionTheFox, RatFromTheJungle, ErdinyoBarboza, Zonespace27, Useroth, Paxilmaniac, Zergspower, vinylspiders, out-of-phaze, Hatterhat, burgerenergy
add: Ports microfusion energy guns
/:cl: