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Removes Chaplain Magic (shiptest-ss13#2936)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Removes a lot of magic effects the chaplain like purifying cult runes and healing people by smacking them on the head and immunity to cult conversion Makes the only chaplain amour witchhunter because templars are generic (I know witchhunters are still pretty generic but it fits more with the srm) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> We don't plan on ever using any of this content. Makes room for less cruft based chaplain content <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: del: Removed alot of chaplain stuff we will never use del: The chaplain is now just as magic as the average person /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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