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Angle grinder AGAIN! Also, makes plasma cutters used for salvage inst…
…ead of mining (and base gearpacks) (shiptest-ss13#3146) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> re-implements shiptest-ss13#1716 as a base and adds cutter functionality to plasma cutters also implements and uses gear packs from shiptest-ss13#2103 that never got in. makes plasma cutters unable to mine, shorter range, and do burn instead of brute. angle grinders are integrated into grinder packs, like water backtanks. Also draws power from a cell. jackhammers can no longer break down walls and girders. - girders - walls - reinforced walls - airlocks - airlock frames - grilles - machine frames - computer frames - catwalks - chairs - beds - tables - lockers & crates - salvage machines (the wasteplanet ones) - railings - lattice - wooden barricades cutters can also cut open safes and locked lockers & crates attempted to revert map changes but using git checkout doesn't completely revert the gecko. Will try again later. adds a mech salvage saw and a prototype energy saw. Doesn't make either available yet. sprites by me ![image](https://github.com/shiptest-ss13/Shiptest/assets/90987989/65bd6b99-d63d-4c75-9227-a9987fddf9d2) https://github.com/shiptest-ss13/Shiptest/assets/90987989/12262338-055f-4c7c-86d1-d31279ab953c <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Jackhammers as a main salvage tool is dumb, and angle grinders and cutters make more sense and have better functionality. Cutting apart old ruins and ships should be a reasonable source of material and shouldn't take years. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: add: angle grinders for salvage add: reworks plasma cutters for salvage /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: HelmCrab <[email protected]> Co-authored-by: ritorizo <ritorizo@localhost> Co-authored-by: FalloutFalcon <[email protected]> Co-authored-by: FalloutFalcon <[email protected]>
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