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Переезд на новую ветку #10
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> **IT HELPS TO VIEW THIS AS A COMPLETE REWORK OF SCARBORGH, NOTHING INVIDUALLY WAS REMOVED OR REPLACED. ALL DESIGN CHOICES ARE FINAL** So here it is, the great syndicate guns pr, for @Apogee-dev Luckily, due to my splitting of gun files, this shouldn't conflict with other gun based prs, yayyyy New list of guns: Assume everything not listed here didn't Survive: PC-76 "Ringneck" (Has indie version In Cargo) BC-81 "Asp" PC-81 "Himehabu" R-23 "Viper" (Has indie version In Cargo) MP-84 "Rattlesnake" CMG-20r "Cobra" (Has indie version In Cargo) CDW-81 "Sidewinder" MSR-90 "Boomslang" (Has indie version In Cargo) AMR-83 "Taipan" SG-60rr "Bulldog RR-86 "Mako" "Hydra" and it's variants: SBR-80 "Hydra" SMR-80 "Hydra" SAW-80 "Hydra" Should be the last big gun PR in a while unless i do a quick one for Nanotrasen and Sharplite to help out the big rework thats ongoing. Might do that actually, but hoping to change my focus onto non-gun content soon, the guns were a nice break from all of that. Repaths a ton of things, thats why theres a high file count Misc changes minus the guns that were added - Many, many repaths, a vast majoirty of files changed are maps that have repathed guns - Fixes 556 naming - Redid all toy guns, this seems out of scope but it really isnt as fucking toy guns used the fucking SA sprites - Reduced the price of the scout to 4000 c - reduced the price of 300 magnum to 400 c - Commander has a new firing sound - Various old unused sounds were removed, and some old sounds were remixed to not be stereo - Attachment points for revolvers have been removed - Makes the frontiersmen simplemobs not drop syndicate weapons Credits: https://github.com/tgstation/TerraGov-Marine-Corps for the Gun sounds https://github.com/tgstation/TerraGov-Marine-Corp s/pull/13409 for the Good Gun Sounds @Tamamitsune for the Asp's firing sound @Apogee-dev for writing descs and desiging the Sidewinder PDW, alongside being the brains behind guns as a whole Small sample: Sidewinder was designed by Apogee ![image](https://github.com/user-attachments/assets/b08eb6d9-2d69-4220-a9f4-c1671de247d5) ![image](https://github.com/user-attachments/assets/c99b03ee-efb8-4ecb-82ad-b7b5fa1beeb2) :cl: retlaw34, rye-rice, Apogee-dev, generalthrax, Tamamitsune, Nitha(emotional support) add: Scarborough Arms for every syndicate faction add: New sounds for the commander balance: scout's price has been reduced slightly del: Donksoft toy guns fix: You can no longer attach shit to revolvers /:cl: --------- Signed-off-by: rye-rice <[email protected]> Co-authored-by: retlaw34 <[email protected]> Co-authored-by: FalloutFalcon <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request BYOND 515 "fixes" an undocumented feature where vars can be accessed on objects by accessing them like a list. I fix this on Yogstation too so I might as well port it here cause you guys are nice (hi shiptest!) yogstation13/Yogstation#22586 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game We should be able to use this if we have it! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Centcom Ban DB is now accessible again through PP /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request floor lights can no longer go emergency as they do not currently have sprites for it <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game no more invisable lights <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: no emergency for floor lights untill someone adds a sprite for them! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…und Scanner detection change (shiptest-ss13#3328) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Rebalances the prices of old packs in the exploration tab, and adds some new items. - Lava Exploration Kit: Price: 1500 -> 500, adds two pocket extinguishers - Ice Exploration Kit: Price: 1500 -> 500, swaps out the boots for ice hiking boots, adds two winter coats - Jungle Exploration Ki: Price: 750-> 500, adds two lanterns - Bluespace shelter capsules: Price: 3000 -> 500, only contains a single capsule now Adds some new packs: - Lavaproof rods crate, 200 credits - Binoculars 200 credits - Deep core drill scanner, 250 credits - Anomaly neutralizer, 250 credits - GPS, 100 credits You can now click a vein with a deep core scanner on harm intent so the scanner no longer picks it up, or hit it again to readd it to tracking. The deep core scanner fits in explorer webbing storage and explorer suits. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> A lot of the exploration packs were comically overcosted for what they were. For 1500, the ice exploration pack got you.... two pickaxes, boots that didnt protect from the ice, and cosmetic goggles. For 1500 you could get two actual mining crates which would serve you a lot better. The new prices should hopefully make them more worthwhile purchases. The new packs are meant to be generally useful items to aid in exploration. Lavaproof rods are a useful, if niche nice to have if you're penned in by lava. Binocs and GPS are good for general exploration. Anomaly neutralizers are handy for difficult anomalies that hard or impossible to approach normally. Case in point: https://github.com/user-attachments/assets/cabbdb99-d425-4227-863b-ffdd6549fff1 Adds the deep core mining scanner as an individual purchase so you don't have to pay a 1000 credit buy in for the drill if you only intend to do missions. Detectability changes for veins are meant to be QOL, and streamline finding the type of vein you want, as you can now remove unwanted veins from being tracked instead of wandering aimlessly hoping to get close enough to another vein for the scanner to lock on. :cl: add: Adds binocs, lavaproof rods, gps, deep core mining scanner, anomaly neutralizer to exploration cargo add: You can hit veins with a deep core scanner on harm intent to stop it tracking, and hit it again to readd it. add: Deep core scanner fits in explorer webbing and explorer suits. balance: Outpost Cargo exploration tab /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Does what it says on the tin. Removes jitter, drool, moan, twitch, and other similar emotes from most chems. ## Why It's Good For The Game Who thought smoking weed makes you moan? The emotes are disruptive and don't contribute to roleplay in any way whatsoever. Players should handle how their blorbos act upon taking various drugs themselves. The screams from applying styptic powder/silver sulfadiazine patches are frankly ridiculous as well. ## Changelog :cl: del: Removed forced emotes from most reagents. /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Removed useless vars /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Fixes the double sandwich crafting category and makes BLT crafting recipe not borked to heck ![image](https://github.com/user-attachments/assets/354ddec7-8550-4644-a1f5-b9ef438b2fc4) ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Bugs bad, fixes good! ## Changelog :cl: fix: you can now make blts, rejoice /:cl <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Subshuttle engine prechargers which originally faced south were changed to face east for some reason. This fixes that. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Subshuttle engines should charge properly. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Certain Subshuttle engine prechargers have now been correctly rotated. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Bumps [webpack](https://github.com/webpack/webpack) from 5.75.0 to 5.94.0. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/webpack/webpack/releases">webpack's releases</a>.</em></p> <blockquote> <h2>v5.94.0</h2> <h2>Bug Fixes</h2> <ul> <li>Added runtime condition for harmony reexport checked</li> <li>Handle properly <code>data</code>/<code>http</code>/<code>https</code> protocols in source maps</li> <li>Make <code>bigint</code> optimistic when browserslist not found</li> <li>Move <code>@types/eslint-scope</code> to dev deps</li> <li>Related in asset stats is now always an array when no related found</li> <li>Handle ASI for export declarations</li> <li>Mangle destruction incorrect with export named default properly</li> <li>Fixed unexpected asi generation with sequence expression</li> <li>Fixed a lot of types</li> </ul> <h2>New Features</h2> <ul> <li>Added new external type "module-import"</li> <li>Support <code>webpackIgnore</code> for <code>new URL()</code> construction</li> <li>[CSS] <code>@import</code> pathinfo support</li> </ul> <h2>Security</h2> <ul> <li>Fixed DOM clobbering in auto public path</li> </ul> <h2>v5.93.0</h2> <h2>Bug Fixes</h2> <ul> <li>Generate correct relative path to runtime chunks</li> <li>Makes <code>DefinePlugin</code> quieter under default log level</li> <li>Fixed mangle destructuring default in namespace import</li> <li>Fixed consumption of eager shared modules for module federation</li> <li>Strip slash for pretty regexp</li> <li>Calculate correct contenthash for CSS generator options</li> </ul> <h2>New Features</h2> <ul> <li>Added the <code>binary</code> generator option for asset modules to explicitly keep source maps produced by loaders</li> <li>Added the <code>modern-module</code> library value for tree shakable output</li> <li>Added the <code>overrideStrict</code> option to override strict or non-strict mode for javascript modules</li> </ul> <h2>v5.92.1</h2> <h2>Bug Fixes</h2> <ul> <li>Doesn't crash with an error when the css experiment is enabled and contenthash is used</li> </ul> <h2>v5.92.0</h2> <h2>Bug Fixes</h2> <ul> <li>Correct tidle range's comutation for module federation</li> <li>Consider runtime for pure expression dependency update hash</li> <li>Return value in the <code>subtractRuntime</code> function for runtime logic</li> </ul> <!-- raw HTML omitted --> </blockquote> <p>... (truncated)</p> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/webpack/webpack/commit/eabf85d8580dfcb876b56957ba5488222a4f7873"><code>eabf85d</code></a> chore(release): 5.94.0</li> <li><a href="https://github.com/webpack/webpack/commit/955e057abc6cc83cbc3fa1e1ef67a49758bf5a61"><code>955e057</code></a> security: fix DOM clobbering in auto public path</li> <li><a href="https://github.com/webpack/webpack/commit/98223873625a029b9903d5ec6c0235b8f9fb5a66"><code>9822387</code></a> test: fix</li> <li><a href="https://github.com/webpack/webpack/commit/cbb86ede32ab53d8eade6efee30da2463f0082ec"><code>cbb86ed</code></a> test: fix</li> <li><a href="https://github.com/webpack/webpack/commit/5ac3d7f2cdce6da63a8dfb07e9dbbd95756bf7a2"><code>5ac3d7f</code></a> fix: unexpected asi generation with sequence expression</li> <li><a href="https://github.com/webpack/webpack/commit/2411661bd1bedf1b2efc23c76d595c189425d39f"><code>2411661</code></a> security: fix DOM clobbering in auto public path</li> <li><a href="https://github.com/webpack/webpack/commit/b8c03d47726a57e0dc6ba58b4f96f0e81b168268"><code>b8c03d4</code></a> fix: unexpected asi generation with sequence expression</li> <li><a href="https://github.com/webpack/webpack/commit/f46a03ccbc2b96ff3552642fea0d7402f7880865"><code>f46a03c</code></a> revert: do not use heuristic fallback for "module-import"</li> <li><a href="https://github.com/webpack/webpack/commit/60f189871a4cdc5d595663d6babadac74f2f6a7d"><code>60f1898</code></a> fix: do not use heuristic fallback for "module-import"</li> <li><a href="https://github.com/webpack/webpack/commit/66306aa45659ef4e8dac8226798931c228fdb204"><code>66306aa</code></a> Revert "fix: module-import get fallback from externalsPresets"</li> <li>Additional commits viewable in <a href="https://github.com/webpack/webpack/compare/v5.75.0...v5.94.0">compare view</a></li> </ul> </details> <details> <summary>Maintainer changes</summary> <p>This version was pushed to npm by <a href="https://www.npmjs.com/~evilebottnawi">evilebottnawi</a>, a new releaser for webpack since your current version.</p> </details> <br /> [![Dependabot compatibility score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=webpack&package-manager=npm_and_yarn&previous-version=5.75.0&new-version=5.94.0)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) You can disable automated security fix PRs for this repo from the [Security Alerts page](https://github.com/shiptest-ss13/Shiptest/network/alerts). </details> Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
…harges! (shiptest-ss13#3312) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Unsafetied guns have a small chance to go off and fire on their own under select conditions, which are currently: - Being thrown and hitting something. - Being on a ship when it takes off or docks. (Having it stored in a stable container eg. lockers/crates, protect it from going off) - Falling down while carrying a gun (Shoves, slips, etc) - Paralyzes while holding a gun - Having your gun holstered lowers the chance of it going off from falling down due to the aforementioned causes - Being EMPed if it's an energy weapon. Modifies fire_casing so it works without a user. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Makes guns a bit more dangerous (to yourself mainly), and reinforces the fact guns are Dangerous Weapons and you should be careful with them by adding a mechanical reason to have your safety on outside of combat and properly securing your weapons. ~~adds more medical gameplay due to increased injuries~~ ## Changelog :cl: add: Unsaftied guns can go off on their own. code: Changes ammo casing firing code so it's able to work without a user. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> I fucked up, sorrrrryyy. I forgot to fix the chances ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Fixes good ## Changelog :cl: fix: Misfires no longer have 100% chance /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request I don't know how we've gotten this far without stable concrete mix. It's a staple of concrete related situations. Adds a chemical jug of concrete mix (in an ideal world this would be a big chalky bag) to the outpost for 1000 credits. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Construction fluff. Also useful for a ship I'm planning. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: You can now purchase concrete mix at the outpost. For concrete making. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…s13#3360) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request small optimization to reduce the size of SSmachines processing <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: code: ctf machines now only process while ctf is running /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Original code and new alert icons by Rylie, a few bug fixes and modifications by me, and PRed on behalf of her. The sweating alert icons specifically are from Citadel Station Adds comfortable temperature ranges for species. Instead of the temp indicator only showing up when you hit dangerous temps and start taking damage, it will now show up once you exceed your comfortable range. Being in temperature damage is now indicated by a sweating/fan overheat alert for organics and IPCs respectively in the case of overheating, or shivering if you're too cold. Comfortable temp ranges are provisional, and Im open to changing them. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Gives a bit more nuanced feedback on your temperature, and provides a transition state between from "you're a bit warm" to "you are now dying of heatstroke" instead of immediately going from fine to melting alive with no HUD warning. ## Changelog :cl: Rye-Rice, Gristlebee add: Comfortable Temperature ranges imageadd: Temperature HUD alerts /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![obraz](https://github.com/user-attachments/assets/b7840360-db17-42e5-8c23-d161e59acf8f) Woah! Best sprite showcase of 2024! Note: Those goggles, unlike the ones that factions have, do NOT have a sechud. They are just fancy sunglasses. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game - Probably good to have them seperated, just like how inteq did it. - Indie sec drip. - I REALLY want this for the shiptest-ss13#3380. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added "ballistic goggles" - new indie security clothing item. imageadd: Added Kepori bulletproof helmet sprites. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> https://github.com/user-attachments/assets/a8715ea0-0721-4025-8a5a-74296290ae77 Defines some pgf flavored laser turrets. Maps the light variant onto the Crying Sun as a replacement for the weak turrets currently installed (shouldn't be a major upgrade). The turrets are: Standard - uses the pgf assault rifle laser Light - uses the pgf pistol laser Heavy - uses the pgf sniper laser and a heavier disabler beam. Also organizes the file slightly and renames the faction define for solcon (solgov -> solcon) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> More turret definitions is good. Also I need these for a ship. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: add: The PGF now has it's own turret offerings. They come in light, normal, and heavy flavor. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: FalloutFalcon <[email protected]>
…ips (shiptest-ss13#3344) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Adds the inteq wintercoat and hoodie to the Talos, Colossus, Vaquero and Valor uniform lockers. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> If you're cold, the Sarathi are cold too. The Inteq wintercoat is only obtainable as an alt pref-option to the armor vest for enforcers, and the hoodie isn't mapped anywhere as far as I'm aware. It'd be nice to able to see them in game more often for aesthetic options and it's a nice flavorful thing to have to keep warm with. ## Changelog :cl: add: Inteq wintercoats and hoodies in the Talos, Colossus, Vaquero and Valor uniform lockers /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
shiptest-ss13#3333) ## About The Pull Request Doubles the amount of rounds in .45-70 ## Why It's Good For The Game Beacon takes the cake for The Worst Ammo Efficiency In The Game By Far (500 credits for 12 bullets, you are Shooting 40 Credits Each Shot, the equivalent of shooting half a Plasteel Sheet each shot) ## Changelog :cl: balance: .45-70 boxes increased from 12 to 18 add: .45-70 hollow point boxes and A Singular .45-70 Explosive Round is now available in the black market /:cl: --------- Signed-off-by: generalthrax <[email protected]>
chat icons
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Hi! Kept you waiting, huh? Does what it says on the tin, adding this beauty to the Hardliner's armory! ![image](https://github.com/user-attachments/assets/71c00b2f-4814-439d-97c8-555d6f88a86a) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game We needed an elite analogue for the splinter Gorlex factions, and this is the first one to kick things off! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy add: A new and refurbished Elite Syndicate suit has just been unveiled! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request turns all the stuff in map_catalogue.txt into proper defines that can be used soon <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game this should come in useful for spawning ruins of certain qualities, scanning a planet for information about them and other use cases. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: code: added ruin tags to ruin map templates to be used soon for stuff. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Wow, didn't expect me to be back so early huh? The Main Gorlex Splinters now have Winter Coats! ![image](https://github.com/user-attachments/assets/10926115-0384-4592-b4bf-8d2bab7fe84a) ![image](https://github.com/user-attachments/assets/f4ae8f99-98f2-42f0-8c52-326a6a0c0308) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game I never want to hear the excuse of "It gives cold protection" for wearing a hermit uniform in an NGR ship ever again. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy add: Gorlex Splinters now have winter coats! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Hacks some stuff onto the code for turrets and turretid machines so that they can see turrets outside the area (thanks fallcon). Applies this to every single ship so that ship turrets are a little less weird. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Extendable + Useful for mappers. Also less area gore. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: code: Ship Turrets can now be attached to control consoles outside the area they are in. please look at ship maps for examples on how. add: Every single ship with turrets now does the above /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## Why It's Good For The Game ![obraz](https://github.com/user-attachments/assets/71ba7d3d-7152-4de1-ba8b-398a6bcb993e) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## About The Pull Request Yeah. _Someone_ forgot to define the faction. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Changelog :cl: fix: Panacea-class is no longer an independent ship. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…мог, но наносил 5 урона
the cook got access
FIX: Delete duplicate statue
Фикс стыковки к лонеру. Теперь к лонеру можно стыковаться!!!!
Fix: g36 on shuttles
Update: Big Legion
…to spacies_riol
…to spacies_riol
This reverts commit 9ef8685.
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ПР делает что-то умное