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📔 Updated lang files to include new entries (need translators)
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{ | ||
"block.cgm.cgm.workbench": "Établi", | ||
|
||
"item.cgm.cgm.handgun": "Pistolet", | ||
"item.cgm.cgm.shotgun": "Fusil de Chasse", | ||
"item.cgm.cgm.sniper_rifle": "Fusil de Sniper", | ||
"item.cgm.cgm.grenade_launcher": "Lance-Grenade", | ||
"item.cgm.cgm.bazooka": "Bazooka", | ||
"item.cgm.cgm.chain_gun": "Minigun", | ||
"item.cgm.cgm.rifle": "Fusil", | ||
"item.cgm.cgm.assault_rifle": "Fusil d'Assaut", | ||
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"item.cgm.cgm.basic_ammo": "Munition Basique", | ||
"item.cgm.cgm.advanced_ammo": "Munition Avancée", | ||
"item.cgm.cgm.shell": "Douille", | ||
"item.cgm.cgm.grenade": "Grenade", | ||
"item.cgm.cgm.stun_grenade": "Grenade Étourdissante", | ||
"item.cgm.cgm.missile": "Missile", | ||
|
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"item.cgm.cgm.scope.small": "Lunette (Courte)", | ||
"item.cgm.cgm.scope.medium": "Lunette (Moyenne)", | ||
"item.cgm.cgm.scope.long": "Lunette (Longue)", | ||
"item.cgm.cgm.silencer": "Silencieux", | ||
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"itemGroup.tabCGM": "MrCrayfish's Gun Mod", | ||
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"block.cgm.workbench": "Workbench", | ||
"item.cgm.pistol": "Pistol", | ||
"item.cgm.shotgun": "Shotgun", | ||
"item.cgm.sniper_rifle": "Sniper Rifle", | ||
"item.cgm.grenade_launcher": "Grenade Launcher", | ||
"item.cgm.bazooka": "Bazooka", | ||
"item.cgm.mini_gun": "Minigun", | ||
"item.cgm.rifle": "Rifle", | ||
"item.cgm.assault_rifle": "Assault Rifle", | ||
"item.cgm.machine_pistol": "Machine Pistol", | ||
"item.cgm.heavy_rifle": "Heavy Rifle", | ||
"item.cgm.basic_bullet": "Basic Bullet", | ||
"item.cgm.advanced_bullet": "Advanced Bullet", | ||
"item.cgm.shell": "Shell", | ||
"item.cgm.grenade": "Grenade", | ||
"item.cgm.stun_grenade": "Stun Grenade", | ||
"item.cgm.missile": "Missile", | ||
"item.cgm.short_scope": "Short Scope", | ||
"item.cgm.medium_scope": "Medium Scope", | ||
"item.cgm.long_scope": "Long Scope", | ||
"item.cgm.silencer": "Silencer", | ||
"item.cgm.light_stock": "Light Stock", | ||
"item.cgm.tactical_stock": "Tactical Stock", | ||
"item.cgm.weighted_stock": "Weighted Stock", | ||
"item.cgm.light_grip": "Light Grip", | ||
"item.cgm.specialised_grip": "Specialised Grip", | ||
"item.minecraft.potion.effect.blinding": "Potion of Blinding", | ||
"item.minecraft.potion.effect.deafening": "Potion of Deafening", | ||
"item.minecraft.lingering_potion.effect.blinding": "Lingering Potion of Blinding", | ||
"item.minecraft.lingering_potion.effect.deafening": "Lingering Potion of Deafening", | ||
"itemGroup.cgm": "MrCrayfish's Gun Mod", | ||
"death.attack.cgm.bullet.killed": "%1$s a été abattu par %2$s", | ||
"death.attack.cgm.bullet.eliminated": "%1$s a été éliminé par %2$s", | ||
"death.attack.cgm.bullet.executed": "%1$s a été exécuté par %2$s", | ||
"death.attack.cgm.bullet.annihilated": "%1$s a été annihilé par %2$s", | ||
"death.attack.cgm.bullet.decimated": "%1$s a été decimé par %2$s", | ||
|
||
"info.cgm.damage": "Dommages: %s", | ||
"info.cgm.ammo": "Munitions: %s", | ||
"info.cgm.ignore_ammo": "Munitions Infinies", | ||
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"config.cgm.title": "Configuration de MrCrayfish's Gun Mod", | ||
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"config.cgm.client": "Client", | ||
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"config.cgm.client.tooltip": "Configuration coté Client.", | ||
"config.cgm.client.sounds": "Sons", | ||
"config.cgm.client.sounds.tooltip": "Controle des sons provoqués par les armes", | ||
"config.cgm.client.sounds.hit_sound": "Jouer le Son d'Impact", | ||
"config.cgm.client.sounds.hit_sound.tooltip": "Si vrai (true), un 'ding' sera joué lorsque vous toucherez un joueur avec une arme à feu.", | ||
"config.cgm.client.display": "Affichage", | ||
"config.cgm.client.display.tooltip": "Configuration des options d'affichage", | ||
"config.cgm.client.display.workbench_animation": "Animation de l'Établi", | ||
"config.cgm.client.display.workbench_animation.tooltip": "Si vrai (true), la rotation des objets dans l'établi sera animée.", | ||
|
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"config.cgm.server": "Serveur", | ||
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||
"config.cgm.server.tooltip": "Configuration coté Serveur.", | ||
"config.cgm.server.aggro": "Aggresser les Mobs", | ||
"config.cgm.server.aggro.tooltip": "Les mobs à proximité sont énervés et/ou effrayés par les tirs d'armes à feu.", | ||
"config.cgm.server.aggro.enabled": "Aggression des Mobs Active", | ||
"config.cgm.server.aggro.enabled.tooltip": "Si vrai (true), les mobs à proximité sont énervés et/ou effrayés par les tirs d'armes à feu.", | ||
"config.cgm.server.aggro.hostile": "Énerver les Mobs Hostiles", | ||
"config.cgm.server.aggro.hostile.tooltip": "Si vrai (true), en plus de faire paniquer les mobs passifs, tirer à l'arme à feu provoquera l'hostilité des mobs alentour à l'égard du tireur.", | ||
"config.cgm.server.aggro.silenced": "Rayon avec Silencieux", | ||
"config.cgm.server.aggro.silenced.tooltip": "Tous les mobs dans ce rayon aggresseront le tireur d'une arme équipée d'un silencieux.", | ||
"config.cgm.server.aggro.unsilenced": "Rayon sans Silencieux", | ||
"config.cgm.server.aggro.unsilenced.tooltip": "Tous les mobs dans ce rayon aggresseront le tireur d'une arme sans silencieux.", | ||
"config.cgm.server.aggro.exempt": "Classes de Mobs Exclues", | ||
"config.cgm.server.aggro.exempt.tooltip": "Tous les mobs des classes listées ici n'aggresseront pas les tireurs.", | ||
|
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"config.cgm.server.grenade.stun": "Grenades Étourdissantes", | ||
"config.cgm.server.grenade.stun.tooltip": "Propriétés Aveuglantes/Assourdissantes des grenades étourdissantes.", | ||
"config.cgm.server.grenade.stun.blind": "Aveuglement", | ||
"config.cgm.server.grenade.stun.blind.tooltip": "Propriétés Aveuglantes des grenades étourdissantes.", | ||
"config.cgm.server.grenade.stun.deafen": "Assourdissement", | ||
"config.cgm.server.grenade.stun.deafen.tooltip": "Propriétés Assourdissantes des grenades étourdissantes.", | ||
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"config.cgm.server.grenade.stun.effect_criteria.blind": "Critères d'effets", | ||
"config.cgm.server.grenade.stun.effect_criteria.blind.tooltip": "Les critères qui déterminent la présence/absence et la durée de l'effet aveuglant.", | ||
"config.cgm.server.grenade.stun.blind.overlay.alpha": "Opacité de l'aveuglement", | ||
"config.cgm.server.grenade.stun.blind.overlay.alpha.tooltip": "Opacité de l'effet aveuglant, avant de commencer à disparaitre.", | ||
"config.cgm.server.grenade.stun.blind.overlay.fade": "Durée de l'aveuglement", | ||
"config.cgm.server.grenade.stun.blind.overlay.fade.tooltip": "Lorsque la durée sera arrivée à ce nombre de ticks, l'effet deviendra graduellement plus transparent jusqu'à disparaître.", | ||
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"config.cgm.server.grenade.stun.effect_criteria.deafen": "Critères d'effets", | ||
"config.cgm.server.grenade.stun.effect_criteria.deafen.tooltip": "Les critères qui déterminent la présence/absence et la durée de l'effet assourdissant.", | ||
"config.cgm.server.grenade.stun.deafen.sound.percentage": "Volume du Son", | ||
"config.cgm.server.grenade.stun.deafen.sound.percentage.tooltip": "Le volume de la plupart des sons du jeu seront réduits à ce niveau, avant de revenir graduelelemnt à leur niveau normal.", | ||
"config.cgm.server.grenade.stun.deafen.sound.fade": "Durée du Biiip", | ||
"config.cgm.server.grenade.stun.deafen.sound.fade.tooltip": "Lorsque la durée sera arrivée à ce nombre de ticks, le biiip deviendra graduellement plus faible jusqu'à disparaître.", | ||
"config.cgm.server.grenade.stun.deafen.sound.ring": "Volume du Biiip", | ||
"config.cgm.server.grenade.stun.deafen.sound.ring.tooltip": "Volume du biiip lorsqu'assourdi, avant de commencer à disparaitre.", | ||
|
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"config.cgm.server.grenade.stun.effect_criteria.radius": "Rayon", | ||
"config.cgm.server.grenade.stun.effect_criteria.radius.tooltip": "La Grenade Étourdissante doit se trouver au plus à cette distance pour avoir effet.", | ||
"config.cgm.server.grenade.stun.effect_criteria.duration.max": "Durée Max", | ||
"config.cgm.server.grenade.stun.effect_criteria.duration.max.tooltip": "L'aveuglement aura cette durée (en ticks) si la grenade se déclenche au plus proche directement face aux yeux du joueur.", | ||
"config.cgm.server.grenade.stun.effect_criteria.duration.min": "Min Duration By Distance", | ||
"config.cgm.server.grenade.stun.effect_criteria.duration.min.tooltip": "L'aveuglement aura cette durée (en ticks) si la grenade se déclenche à distance maximale face aux yeux du joueur.", | ||
"config.cgm.server.grenade.stun.effect_criteria.angle.effect": "Angle de l'Effet", | ||
"config.cgm.server.grenade.stun.effect_criteria.angle.effect.tooltip": "Angle between the eye/looking direction and the eye/grenade direction must be no more than half this many degrees to have an effect.", | ||
"config.cgm.server.grenade.stun.effect_criteria.angle.attenuation.max": "Max Attenuation By Angle", | ||
"config.cgm.server.grenade.stun.effect_criteria.angle.attenuation.max.tooltip": "Après que la durée soit atténuée par la distance, elle sera atténuée davantage par l'angle (en degrés) formé par la direction du regard et la ligne passant par l'oeil et la grenade. Cela se fait en le multipliant par 1 (sans attenuation) si l'angle est 0; et par cette valeur si l'angle est à son maximum pour appliquer l'effet.", | ||
"config.cgm.server.grenade.stun.effect_criteria.raytrace.opaque": "Intersection de Blocs Opaques", | ||
"config.cgm.server.grenade.stun.effect_criteria.raytrace.opaque.tooltip": "Si vrai (true), l'effet est uniquement appliqué si la ligne passant par l'oeil et la grenade ne croise aucun bloc non-liquide avec une opacité plus grande que 0.", | ||
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"key.categories.gun": "MrCrayfish's Gun Mod", | ||
"key.aim": "Braquer", | ||
"key.reload": "Recharger", | ||
"key.unload": "Décharger", | ||
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"info.cgm.ammo": "Munitions: %s", | ||
"info.cgm.ammo_type": "Ammo Type: %s", | ||
"info.cgm.attachment_help": "Press %s in-game for Attachments", | ||
"key.categories.cgm": "MrCrayfish's Gun Mod", | ||
"key.cgm.reload": "Reload", | ||
"key.cgm.unload": "Unload", | ||
"key.cgm.attachments": "Modify Attachments", | ||
"effect.cgm.blinded": "Aveuglé", | ||
"effect.cgm.deafened": "Assourdi", | ||
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"subtitle.cgm.stun.explosion": "Explosion de grenade étourdissante", | ||
"subtitle.cgm.stun.ring": "Résonance", | ||
"subtitle.cgm.fire": "Coup de Feu", | ||
"subtitle.cgm.fire.silenced": "Coup de feu étouffé", | ||
"subtitle.cgm.reload": "Rechargement" | ||
"subtitle.cgm.fire.enchanted": "Enchanted Gunfire", | ||
"subtitle.cgm.reload": "Rechargement", | ||
"subtitle.cgm.grenade.pin": "Grenade Pin", | ||
"subtitle.cgm.attach": "Attachment Attach", | ||
"subtitle.cgm.cock": "Cocking Weapon", | ||
"cgm.option_list.no_items": "No Items", | ||
"cgm.options.adsSensitivity": "ADS Sensitivity", | ||
"cgm.options.adsSensitivity.format": "ADS Sensitivity: %s", | ||
"cgm.options.crosshair": "Crosshair", | ||
"cgm.crosshair.arrow": "Arrow", | ||
"cgm.crosshair.better_default": "Better Default", | ||
"cgm.crosshair.box": "Box", | ||
"cgm.crosshair.circle": "Circle", | ||
"minecraft.crosshair.default": "Default", | ||
"cgm.crosshair.dot": "Dot", | ||
"cgm.crosshair.filled_circle": "Filled Circle", | ||
"cgm.crosshair.hit_marker": "Hit Marker", | ||
"cgm.crosshair.line": "Line", | ||
"cgm.crosshair.round": "Round", | ||
"cgm.crosshair.smiley": "Smiley", | ||
"cgm.crosshair.square": "Square", | ||
"cgm.crosshair.t": "T", | ||
"cgm.crosshair.tech": "Tech", | ||
"gui.cgm.workbench.assemble": "Assemble", | ||
"gui.cgm.workbench.show_remaining": "Show Remaining", | ||
"gui.cgm.workbench.tab.weapons": "Weapons", | ||
"gui.cgm.workbench.tab.attachments": "Attachments", | ||
"gui.cgm.workbench.tab.ammo": "Ammo", | ||
"gui.cgm.workbench.tab.misc": "Miscellaneous", | ||
"container.cgm.workbench": "Workbench", | ||
"container.cgm.attachments": "Modify Attachments", | ||
"container.cgm.attachments.window_help": "Click to move and rotate", | ||
"slot.cgm.attachment.not_applicable": "§cNot applicable", | ||
"slot.cgm.attachment.scope": "Scope", | ||
"slot.cgm.attachment.barrel": "Barrel", | ||
"slot.cgm.attachment.stock": "Stock", | ||
"slot.cgm.attachment.under_barrel": "Under Barrel", | ||
"enchantment.cgm.quick_hands": "Quick Hands", | ||
"enchantment.cgm.trigger_finger": "Trigger Finger", | ||
"enchantment.cgm.lightweight": "Lightweight", | ||
"enchantment.cgm.collateral": "Collateral", | ||
"enchantment.cgm.over_capacity": "Over Capacity", | ||
"enchantment.cgm.reclaimed": "Reclaimed", | ||
"enchantment.cgm.accelerator": "Accelerator", | ||
"enchantment.cgm.puncturing": "Puncturing", | ||
"enchantment.cgm.fire_starter": "Fire Starter", | ||
"enchantment.cgm.quick_hands.desc": "Increases the speed of reloading weapons", | ||
"enchantment.cgm.trigger_finger.desc": "Increases the speed you can fire weapons", | ||
"enchantment.cgm.lightweight.desc": "Reduces the weight of a weapon to increase ADS speed", | ||
"enchantment.cgm.collateral.desc": "Makes fired bullets travel through multiple entities", | ||
"enchantment.cgm.over_capacity.desc": "Increases the ammo capacity of a weapon", | ||
"enchantment.cgm.reclaimed.desc": "Creates a chance that a bullet won't be consumed upon firing a weapon", | ||
"enchantment.cgm.accelerator.desc": "Increases the speed of fired projectiles causing them to do more damage", | ||
"enchantment.cgm.puncturing.desc": "Creates a chance that a bullet will deal critical damage", | ||
"enchantment.cgm.fire_starter.desc": "Fired bullets will set blocks and entities on fire upon impact", | ||
"perk.cgm.title": "Perks:", | ||
"perk.cgm.entry.positive": "+ %s", | ||
"perk.cgm.entry.negative": "- %s", | ||
"perk.cgm.fire_volume.positive": "Quieter Fire Sound", | ||
"perk.cgm.fire_volume.negative": "Louder Fire Sound", | ||
"perk.cgm.silenced.positive": "Silenced", | ||
"perk.cgm.sound_radius.positive": "Reduced Fire Sound Radius", | ||
"perk.cgm.sound_radius.negative": "Increased Fire Sound Radius", | ||
"perk.cgm.additional_damage.positive": "Additional Damage §r(§l+%s ♥§r)", | ||
"perk.cgm.additional_damage.negative": "Negative Damage §r(§l-%s ♥§r)", | ||
"perk.cgm.modified_damage.positive": "Increased Weapon Damage", | ||
"perk.cgm.modified_damage.negative": "Reduced Weapon Damage", | ||
"perk.cgm.projectile_speed.positive": "Increased Projectile Speed", | ||
"perk.cgm.projectile_speed.negative": "Reduced Projectile Speed", | ||
"perk.cgm.projectile_spread.positive": "Reduced Projectile Spread", | ||
"perk.cgm.projectile_spread.negative": "Increased Projectile Spread", | ||
"perk.cgm.projectile_life.positive": "Increased Damage Range", | ||
"perk.cgm.projectile_life.negative": "Reduced Damage Range", | ||
"perk.cgm.recoil.positive": "Reduced Recoil", | ||
"perk.cgm.recoil.negative": "Increased Recoil", | ||
"perk.cgm.ads_speed.positive": "Increased ADS Speed", | ||
"perk.cgm.ads_speed.negative": "Reduced ADS Speed", | ||
"perk.cgm.rate.positive": "Increased Fire Rate", | ||
"perk.cgm.rate.negative": "Reduced Fire Rate", | ||
"gui.cgm.assemble": "Assemble", | ||
"gui.cgm.show_remaining": "Show Remaining", | ||
"button.categories.cgm": "MrCrayfish's Gun Mod", | ||
"cgm.button.shoot": "Shoot Weapon", | ||
"cgm.button.aim": "Aim Down Sight", | ||
"cgm.button.reload": "Reload / Unload", | ||
"cgm.button.attachments": "Modify Attachments", | ||
"cgm.button.steadyAim": "Steady Aim", | ||
"cgm.category.workbench.title": "Assembling", | ||
"cgm.category.workbench.materials": "Materials", | ||
"cgm.action.aim": "Aim", | ||
"cgm.action.shoot": "Shoot", | ||
"cgm.action.reload": "Reload", | ||
"cgm.action.steady_aim": "Steady Aim" | ||
} |
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{
"block.cgm.workbench": "槍械工作台",
"item.cgm.pistol": "手槍",
"item.cgm.shotgun": "散彈槍",
"item.cgm.sniper_rifle": "狙擊槍",
"item.cgm.grenade_launcher": "榴彈發射器",
"item.cgm.bazooka": "火箭筒",
"item.cgm.mini_gun": "輕機槍",
"item.cgm.rifle": "步槍",
"item.cgm.assault_rifle": "突擊步槍",
"item.cgm.machine_pistol": "衝鋒槍",
"item.cgm.heavy_rifle": "重型步槍",
"item.cgm.basic_bullet": "普通子彈",
"item.cgm.advanced_bullet": "高級子彈",
"item.cgm.shell": "散彈",
"item.cgm.grenade": "手榴彈",
"item.cgm.stun_grenade": "閃光彈",
"item.cgm.missile": "導彈",
"item.cgm.short_scope": "短距瞄準鏡",
"item.cgm.medium_scope": "中距瞄準鏡",
"item.cgm.long_scope": "長距瞄準鏡",
"item.cgm.silencer": "消音器",
"item.cgm.light_stock": "輕型槍托",
"item.cgm.tactical_stock": "戰術槍托",
"item.cgm.weighted_stock": "重型槍托",
"item.cgm.light_grip": "輕型握把",
"item.cgm.specialised_grip": "專業握把",
"item.minecraft.potion.effect.blinding": "眼盲藥水",
"item.minecraft.potion.effect.deafening": "耳聾藥水",
"item.minecraft.lingering_potion.effect.blinding": "滯留眼盲藥水",
"item.minecraft.lingering_potion.effect.deafening": "滯留耳聾藥水",
"itemGroup.cgm": "小龍蝦的槍械模組",
"death.attack.cgm.bullet.killed": "%1$s 被 %2$s 擊倒了",
"death.attack.cgm.bullet.eliminated": "%1$s 被 %2$s 消滅了",
"death.attack.cgm.bullet.executed": "%1$s 被 %2$s 處決了",
"death.attack.cgm.bullet.annihilated": "%1$s 被 %2$s 殲滅了",
"death.attack.cgm.bullet.decimated": "%1$s 被 %2$s 毀了",
"info.cgm.damage": "傷害: %s",
"info.cgm.ignore_ammo": "無限彈藥",
"info.cgm.ammo": "彈藥: %s / %s",
"info.cgm.ammo_type": "彈藥種類: %s",
"info.cgm.attachment_help": "在遊戲中按%s鍵更改附件",
"key.categories.cgm": "槍械模組",
"key.cgm.reload": "裝上彈藥",
"key.cgm.unload": "卸下彈藥",
"key.cgm.attachments": "修改配件",
"effect.cgm.blinded": "眼盲",
"effect.cgm.deafened": "耳聾",
"subtitle.cgm.stun.explosion": "閃光彈爆炸聲",
"subtitle.cgm.stun.ring": "閃光彈的響聲",
"subtitle.cgm.fire": "槍聲",
"subtitle.cgm.fire.silenced": "消音的槍聲",
"subtitle.cgm.fire.enchanted": "魔法槍火",
"subtitle.cgm.reload": "裝彈聲",
"subtitle.cgm.grenade.pin": "手榴彈插銷的聲音",
"subtitle.cgm.attach": "裝上配件",
"subtitle.cgm.cock": "翹起的武器",
"cgm.option_list.no_items": "沒有物件",
"cgm.options.adsSensitivity": "ADS靈敏度",
"cgm.options.adsSensitivity.format": "ADS靈敏度: %s",
"cgm.options.crosshair": "十字準星: %s",
"cgm.crosshair.arrow": "箭頭",
"cgm.crosshair.better_default": "更好的預設值",
"cgm.crosshair.box": "方形",
"cgm.crosshair.circle": "圓形",
"minecraft.crosshair.default": "預設值",
"cgm.crosshair.dot": "點狀",
"cgm.crosshair.filled_circle": "實心圓",
"cgm.crosshair.hit_marker": "命中標記",
"cgm.crosshair.line": "線形",
"cgm.crosshair.round": "圓形",
"cgm.crosshair.smiley": "笑臉",
"cgm.crosshair.square": "方形",
"cgm.crosshair.t": "T形",
"cgm.crosshair.tech": "科技",
"gui.cgm.workbench.assemble": "組裝",
"gui.cgm.workbench.show_remaining": "顯示不足材料",
"gui.cgm.workbench.tab.weapons": "武器",
"gui.cgm.workbench.tab.attachments": "配件",
"gui.cgm.workbench.tab.ammo": "彈藥",
"gui.cgm.workbench.tab.misc": "雜項",
"container.cgm.workbench": "槍械工作台",
"container.cgm.attachments": "修改配件",
"container.cgm.attachments.window_help": "點擊以移動和旋轉",
"slot.cgm.attachment.not_applicable": "§c不適用",
"slot.cgm.attachment.incompatible": "這個好像不太相容",
"slot.cgm.attachment.scope": "瞄準鏡",
"slot.cgm.attachment.barrel": "槍管",
"slot.cgm.attachment.stock": "槍托",
"slot.cgm.attachment.under_barrel": "握把",
"enchantment.cgm.quick_hands": "快速裝彈",
"enchantment.cgm.trigger_finger": "自動扳機",
"enchantment.cgm.lightweight": "加速瞄準",
"enchantment.cgm.collateral": "射穿傷害",
"enchantment.cgm.over_capacity": "增加容量",
"enchantment.cgm.reclaimed": "回收彈藥",
"enchantment.cgm.accelerator": "子彈加速",
"enchantment.cgm.puncturing": "加重傷害",
"enchantment.cgm.fire_starter": "子彈點火",
"enchantment.cgm.quick_hands.desc": "提高裝填彈藥的速度",
"enchantment.cgm.trigger_finger.desc": "加快武器發射的速度",
"enchantment.cgm.lightweight.desc": "減輕武器重量,提高ADS速度",
"enchantment.cgm.collateral.desc": "使發射的子彈穿過多個實體",
"enchantment.cgm.over_capacity.desc": "增加武器的彈藥容量",
"enchantment.cgm.reclaimed.desc": "有機會在發射武器時不會消耗子彈",
"enchantment.cgm.accelerator.desc": "提高子彈的速度",
"enchantment.cgm.puncturing.desc": "有機會使子彈造成嚴重傷害",
"enchantment.cgm.fire_starter.desc": "發射的子彈將在撞擊時點燃方塊和實體",
"perk.cgm.title": "效果:",
"perk.cgm.entry.positive": "+ %s",
"perk.cgm.entry.negative": "- %s",
"perk.cgm.fire_volume.positive": "安靜的槍聲",
"perk.cgm.fire_volume.negative": "大聲的槍聲",
"perk.cgm.silenced.positive": "靜音",
"perk.cgm.sound_radius.positive": "減少槍聲半徑",
"perk.cgm.sound_radius.negative": "增加槍聲半徑",
"perk.cgm.additional_damage.positive": "額外傷害 §r(§l+%s ♥§r)",
"perk.cgm.additional_damage.negative": "減少傷害 §r(§l-%s ♥§r)",
"perk.cgm.modified_damage.positive": "增加武器傷害",
"perk.cgm.modified_damage.negative": "減少武器傷害",
"perk.cgm.projectile_speed.positive": "增加射彈速度",
"perk.cgm.projectile_speed.negative": "降低射彈速度",
"perk.cgm.projectile_spread.positive": "減少彈道擴散",
"perk.cgm.projectile_spread.negative": "增加彈道擴散",
"perk.cgm.projectile_life.positive": "增加傷害範圍",
"perk.cgm.projectile_life.negative": "減少傷害範圍",
"perk.cgm.recoil.positive": "減少後座力",
"perk.cgm.recoil.negative": "增加後座力",
"perk.cgm.ads_speed.positive": "增加ADS速度",
"perk.cgm.ads_speed.negative": "減少ADS速度",
"perk.cgm.rate.positive": "提高射速",
"perk.cgm.rate.negative": "降低射速",
"gui.cgm.assemble": "組裝",
"gui.cgm.show_remaining": "顯示不足材料",
"button.categories.cgm": "槍械模組",
"cgm.button.shoot": "射擊武器",
"cgm.button.aim": "瞄準視線",
"cgm.button.reload": "重新加載/卸載",
"cgm.button.attachments": "修改配件",
"cgm.button.steadyAim": "穩定瞄準",
"cgm.category.workbench.title": "組裝",
"cgm.category.workbench.materials": "材料",
"cgm.action.aim": "瞄準",
"cgm.action.shoot": "射擊",
"cgm.action.reload": "重新加載",
"cgm.action.steady_aim": "穩定瞄準",
"cgm.button.config.tooltip": "配置選項",
"cgm.chat.open_curseforge_page": "打開 CurseForge 頁面",
"cgm.chat.install_configured": "安裝 %s 以訪問配置選項"
}