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Pull requests: MrMelbert/MapleStationCode
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[MDB Ignore] [IDB Ignore] Massive TGUI-focused port from upstream
Cherry Picked
We're behind on schedule; and this is something we fucking need
Kilo Station
PRs pertaining to Kilo, the kidnapped map.
Lima Station
The bean station, ported originally from Russ Station.
Maintenance
Little spring cleaning never done anyone wrong
Map
Oh christ what have you done
Modularity Suggested
Read the README in "maplestation_modules" and follow the instructions or risk doom
Non-Module Code
Touches main files. Proceed with caution
Pubby Station
PRs pertaining to Pubbystation, the stepchild.
Story Content
Related to someone's character(s)
#678
opened Feb 26, 2025 by
siliconOpossum
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Ports the "busy" do_after() cogs from tg
Non-Module Code
Touches main files. Proceed with caution
#677
opened Feb 24, 2025 by
Wallemations
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Circuit headsets now ACTUALLY output their current user & Module Components can be linked
#676
opened Feb 24, 2025 by
Wallemations
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Title and Honorific follow up
Non-Module Code
Touches main files. Proceed with caution
#675
opened Feb 24, 2025 by
MrMelbert
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Crit Story Content update and Story Rapid Status!
Story Content
Related to someone's character(s)
#674
opened Feb 22, 2025 by
CRITAWAKETS
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Quick equip from active storage, as well as a hotkey to close storage interfaces, and open equipped/held storage items
Non-Module Code
Touches main files. Proceed with caution
#669
opened Feb 15, 2025 by
siliconOpossum
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Heath rework patch one
Non-Module Code
Touches main files. Proceed with caution
Sprites
Fixing up coder sprites is nice
#660
opened Feb 8, 2025 by
MrMelbert
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Adds a module which allows for borgs to do magic!
Merge Conflict
Resolve it or perish
#637
opened Dec 25, 2024 by
Constellado
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1 of 2 tasks
Adds a natural source of volite: Volicious Lignite
Merge Conflict
Resolve it or perish
Sprites
Fixing up coder sprites is nice
#633
opened Dec 16, 2024 by
Constellado
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Slightly less temporary werewolf code
Non-Module Code
Touches main files. Proceed with caution
Sprites
Fixing up coder sprites is nice
#602
opened Oct 19, 2024 by
Wollywoger
•
Draft
3 of 9 tasks
Skrell rework rework!
Merge Conflict
Resolve it or perish
#599
opened Oct 10, 2024 by
Bluedino1025
•
Draft
New circuits, primitive exporting and MODcircuit enhancements
Merge Conflict
Resolve it or perish
#550
opened Aug 2, 2024 by
SmArtKar
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MODsuits can now be activated when undeployed. Deployment is per-part, and modules can be used when their respective mount is deployed
Merge Conflict
Resolve it or perish
#549
opened Aug 1, 2024 by
SmArtKar
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Warfare Module 2: Enemies and Parallax
Merge Conflict
Resolve it or perish
Non-Module Code
Touches main files. Proceed with caution
Story Content
Related to someone's character(s)
Warfare Module 1: Naval Artillery Shells
Merge Conflict
Resolve it or perish
#434
opened Feb 20, 2024 by
Zattarra
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