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Pull requests: MrMelbert/MapleStationCode
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Adds more of my own character content, plus two bits of generic content
Sprites
Fixing up coder sprites is nice
Story Content
Related to someone's character(s)
#648
opened Jan 22, 2025 by
Wollywoger
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Sorts story items + Adds a compile flag to them
Adjustment
Tweaking something to be better, maybe
Merge Conflict
Resolve it or perish
Non-Module Code
Touches main files. Proceed with caution
Story Content
Related to someone's character(s)
#643
opened Jan 9, 2025 by
MrMelbert
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Adds a module which allows for borgs to do magic!
#637
opened Dec 25, 2024 by
Constellado
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1 of 2 tasks
Adds a natural source of volite: Volicious Lignite
Merge Conflict
Resolve it or perish
#633
opened Dec 16, 2024 by
Constellado
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Slightly less temporary werewolf code
Merge Conflict
Resolve it or perish
#602
opened Oct 19, 2024 by
Wollywoger
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3 of 9 tasks
Skrell rework rework!
Merge Conflict
Resolve it or perish
#599
opened Oct 10, 2024 by
Bluedino1025
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Heath System Rework
Cherry Picked
We're behind on schedule; and this is something we fucking need
Map
Oh christ what have you done
Merge Conflict
Resolve it or perish
Modularity Suggested
Read the README in "maplestation_modules" and follow the instructions or risk doom
Non-Module Code
Touches main files. Proceed with caution
Rework
Reworks a mechanic in a major way.
New circuits, primitive exporting and MODcircuit enhancements
Merge Conflict
Resolve it or perish
#550
opened Aug 2, 2024 by
SmArtKar
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MODsuits can now be activated when undeployed. Deployment is per-part, and modules can be used when their respective mount is deployed
Merge Conflict
Resolve it or perish
#549
opened Aug 1, 2024 by
SmArtKar
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Warfare Module 1: Naval Artillery Shells
Merge Conflict
Resolve it or perish
#434
opened Feb 20, 2024 by
Zattarra
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