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Unity Prominent Color

This is a very simple tool to gather main colors of an image using Unity.

How to use

You will find a static class called ProminentColor. You can call GetColors32FromImage to get a List<Color32> or GetHexColorsFromImage to get a List<string> (of hex colors). Both of the methods will take these parameters:

name type description
texture Texture2D Texture to get colors
maxColorAmount int The max length of the list to be returned
colorLimiterPercentage float Value used to compare color amounts. If color amount percentage is less than this value, it will not be marked as valid color
toleranceUniteColors int Value used to compare colors and unite them if is a match, useful to discard gradients
minimiumColorPercentage float Value used to remove colors that have lower amount percentage compared with full image

result image simple result, without much fine tunning

Removing the white (or any color) border

If your image has borders, you will probably have this color in the list. If you wish to remove this border, there is a helper in ProminentColor class called RemoveBorder, it returns the Texture2D without the border. This method take these parameters:

name type description
texture Texture2D Texture to remove the border
compareColor Color32 Color to be removed
tolerance float Tolerance to compare the color to be removed

removing borders
as you can see, there are small glitches, but white is not prominent anymore.

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