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<article data-uid="TrinketTinker.Companions.Anim.TinkerAnimSprite">



<h1 id="TrinketTinker_Companions_Anim_TinkerAnimSprite" data-uid="TrinketTinker.Companions.Anim.TinkerAnimSprite" class="text-break">
Class TinkerAnimSprite <a class="header-action link-secondary" title="View source" href="https://github.com/Mushymato/TrinketTinker/blob/main/TrinketTinker/Companions/Anim/TinkerAnimSprite.cs/#L14"><i class="bi bi-code-slash"></i></a>
</h1>

<div class="facts text-secondary">
<dl><dt>Namespace</dt><dd><a class="xref" href="TrinketTinker.html">TrinketTinker</a>.<a class="xref" href="TrinketTinker.Companions.html">Companions</a>.<a class="xref" href="TrinketTinker.Companions.Anim.html">Anim</a></dd></dl>
<dl><dt>Assembly</dt><dd>TrinketTinker.dll</dd></dl>
</div>

<div class="markdown summary"><p>Simplified animated sprite controller.
Not a net object and must be built independently in each game instance.
Always loops.</p>
</div>
<div class="markdown conceptual"></div>

<div class="codewrapper">
<pre><code class="lang-csharp hljs">public sealed class TinkerAnimSprite</code></pre>
</div>




<dl class="typelist inheritance">
<dt>Inheritance</dt>
<dd>
<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
<div><span class="xref">TinkerAnimSprite</span></div>
</dd>
</dl>



<dl class="typelist inheritedMembers">
<dt>Inherited Members</dt>
<dd>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">object.Equals(object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gethashcode">object.GetHashCode()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring">object.ToString()</a>
</div>
</dd></dl>






<h2 class="section" id="constructors">Constructors
</h2>


<a id="TrinketTinker_Companions_Anim_TinkerAnimSprite__ctor_" data-uid="TrinketTinker.Companions.Anim.TinkerAnimSprite.#ctor*"></a>

<h3 id="TrinketTinker_Companions_Anim_TinkerAnimSprite__ctor_TrinketTinker_Models_VariantData_" data-uid="TrinketTinker.Companions.Anim.TinkerAnimSprite.#ctor(TrinketTinker.Models.VariantData)">
TinkerAnimSprite(VariantData)
<a class="header-action link-secondary" title="View source" href="https://github.com/Mushymato/TrinketTinker/blob/main/TrinketTinker/Companions/Anim/TinkerAnimSprite.cs/#L51"><i class="bi bi-code-slash"></i></a>
</h3>

<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>

<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TinkerAnimSprite(VariantData vdata)</code></pre>
</div>

<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>vdata</code> <a class="xref" href="TrinketTinker.Models.VariantData.html">VariantData</a></dt>
<dd></dd>
</dl>












<h2 class="section" id="methods">Methods
</h2>


<a id="TrinketTinker_Companions_Anim_TinkerAnimSprite_AnimatePingPong_" data-uid="TrinketTinker.Companions.Anim.TinkerAnimSprite.AnimatePingPong*"></a>

<h3 id="TrinketTinker_Companions_Anim_TinkerAnimSprite_AnimatePingPong_Microsoft_Xna_Framework_GameTime_System_Int32_System_Int32_System_Single_System_Boolean__" data-uid="TrinketTinker.Companions.Anim.TinkerAnimSprite.AnimatePingPong(Microsoft.Xna.Framework.GameTime,System.Int32,System.Int32,System.Single,System.Boolean@)">
AnimatePingPong(GameTime, int, int, float, ref bool)
<a class="header-action link-secondary" title="View source" href="https://github.com/Mushymato/TrinketTinker/blob/main/TrinketTinker/Companions/Anim/TinkerAnimSprite.cs/#L112"><i class="bi bi-code-slash"></i></a>
</h3>

<div class="markdown level1 summary"><p>Reverse the animation from last frame, e.g. 1 2 3 4 3 2 1 2 3 4.
Ignores <span class="xref">StardewValley.AnimatedSprite.loop</span>.</p>
</div>
<div class="markdown level1 conceptual"></div>

<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AnimatePingPong(GameTime gameTime, int startFrame, int numberOfFrames, float interval, ref bool isReverse)</code></pre>
</div>

<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>gameTime</code> <span class="xref">GameTime</span></dt>
<dd><p>game time object from update</p>
</dd>
<dt><code>startFrame</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd><p>initial frame</p>
</dd>
<dt><code>numberOfFrames</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd><p>length of animation</p>
</dd>
<dt><code>interval</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd><p>milisecond interval between frames</p>
</dd>
<dt><code>isReverse</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd><p>flag for whether animation is going forward or backwards, will be updated in this method.</p>
</dd>
</dl>












<a id="TrinketTinker_Companions_Anim_TinkerAnimSprite_GetSourceRect_" data-uid="TrinketTinker.Companions.Anim.TinkerAnimSprite.GetSourceRect*"></a>

<h3 id="TrinketTinker_Companions_Anim_TinkerAnimSprite_GetSourceRect_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="TrinketTinker.Companions.Anim.TinkerAnimSprite.GetSourceRect(System.Int32,System.Int32,System.Int32,System.Int32)">
GetSourceRect(int, int, int, int)
<a class="header-action link-secondary" title="View source" href="https://github.com/Mushymato/TrinketTinker/blob/main/TrinketTinker/Companions/Anim/TinkerAnimSprite.cs/#L46"><i class="bi bi-code-slash"></i></a>
</h3>

<div class="markdown level1 summary"><p>Calculate the source rectangle for a sprite in an NPC spritesheet.</p>
</div>
<div class="markdown level1 conceptual"></div>

<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Rectangle GetSourceRect(int textureWidth, int spriteWidth, int spriteHeight, int frame)</code></pre>
</div>

<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>textureWidth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd><p>The pixel width of the full spritesheet texture.</p>
</dd>
<dt><code>spriteWidth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd><p>The pixel width of each sprite.</p>
</dd>
<dt><code>spriteHeight</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd><p>The pixel height of each sprite.</p>
</dd>
<dt><code>frame</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd><p>The frame index, starting at 0 for the top-left corner.</p>
</dd>
</dl>

<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><span class="xref">Rectangle</span></dt>
<dd></dd>
</dl>












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