Skip to content

Commit

Permalink
update docfx gh-pages
Browse files Browse the repository at this point in the history
  • Loading branch information
Mushymato committed Jan 7, 2025
1 parent 2af9993 commit b19eed8
Show file tree
Hide file tree
Showing 3 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion docs/CHANGELOG.html
Original file line number Diff line number Diff line change
Expand Up @@ -80,7 +80,7 @@ <h2 id="changelog">Changelog</h2>
<h3 id="140">1.4.0</h3>
<h4 id="added">Added</h4>
<ul>
<li>Add support for randomized anime clips.</li>
<li>Add support for randomized anim clips.</li>
<li>Allow one shot clips to pause movement.</li>
<li>Changed perching clip to behave by static motion rules (check against player facing direction), rather than lerp motion rules (check against companion facing).</li>
</ul>
Expand Down
2 changes: 1 addition & 1 deletion docs/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -93,7 +93,7 @@ <h2 id="changelog">Changelog</h2>
<h3 id="140">1.4.0</h3>
<h4 id="added">Added</h4>
<ul>
<li>Add support for randomized anime clips.</li>
<li>Add support for randomized anim clips.</li>
<li>Allow one shot clips to pause movement.</li>
<li>Changed perching clip to behave by static motion rules (check against player facing direction), rather than lerp motion rules (check against companion facing).</li>
</ul>
Expand Down
4 changes: 2 additions & 2 deletions docs/index.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
"CHANGELOG.html": {
"href": "CHANGELOG.html",
"title": "| TrinketTinker",
"keywords": "Changelog All notable changes to this project will be documented here. The format is based on Keep a Changelog, and this project adheres to Semantic Versioning. 1.4.0 Added Add support for randomized anime clips. Allow one shot clips to pause movement. Changed perching clip to behave by static motion rules (check against player facing direction), rather than lerp motion rules (check against companion facing). Fixed AbilityProc clips not playing in multiplayer. 1.3.0 Added Additional HarvestTo field for Harvest type abilities to determine where the harvested item go (inventory, debris, none). New field Filter on Anchors and on Hitscan/Projectile ability. If set, the enemy types listed will not be targeted. Fixed Lerp MoveSync companions moving when a weapon is swung. They are now prevented from moving while a tool is being used. Also applies to check for perching. 1.2.1 Fixed Prevent trinket tinker anvil output method from affecting non trinket tinker items. 1.2.0 Added New \"Homing\" argument on projectile to make projectile recheck target midflight. Fixed Projectile used wrong target point, change to bounding box center. 1.1.0 Fixed Update for SDV 1.6.14, add new \"sourceChange\" argument in ItemQueryContext. 1.0.2 Fixed Correctly invalidate Data/Trinkets whenever the Tinker asset gets invalidated. 1.0.1 Fixed Add workaround for issue where TrinketEffectClass ends up being null. 1.0.0 Added Implement all the things."
"keywords": "Changelog All notable changes to this project will be documented here. The format is based on Keep a Changelog, and this project adheres to Semantic Versioning. 1.4.0 Added Add support for randomized anim clips. Allow one shot clips to pause movement. Changed perching clip to behave by static motion rules (check against player facing direction), rather than lerp motion rules (check against companion facing). Fixed AbilityProc clips not playing in multiplayer. 1.3.0 Added Additional HarvestTo field for Harvest type abilities to determine where the harvested item go (inventory, debris, none). New field Filter on Anchors and on Hitscan/Projectile ability. If set, the enemy types listed will not be targeted. Fixed Lerp MoveSync companions moving when a weapon is swung. They are now prevented from moving while a tool is being used. Also applies to check for perching. 1.2.1 Fixed Prevent trinket tinker anvil output method from affecting non trinket tinker items. 1.2.0 Added New \"Homing\" argument on projectile to make projectile recheck target midflight. Fixed Projectile used wrong target point, change to bounding box center. 1.1.0 Fixed Update for SDV 1.6.14, add new \"sourceChange\" argument in ItemQueryContext. 1.0.2 Fixed Correctly invalidate Data/Trinkets whenever the Tinker asset gets invalidated. 1.0.1 Fixed Add workaround for issue where TrinketEffectClass ends up being null. 1.0.0 Added Implement all the things."
},
"guide/0-Trinket.html": {
"href": "guide/0-Trinket.html",
Expand Down Expand Up @@ -177,6 +177,6 @@
"index.html": {
"href": "index.html",
"title": "TrinketTinker - Stardew Valley Trinket Framework | TrinketTinker",
"keywords": "TrinketTinker - Stardew Valley Trinket Framework This is a framework for creating custom trinkets using Content Patcher. What can this framework do? Animated companions with various movement patterns. A skin system (variants) for companions, and related features to set/change companion variants Dynamic event based abilities that work through the companions rather than the player. Some support for custom effects from other C# mods, through the use of actions. If you are looking to make mods using this framework, start here. This mod is licensed under MIT, contributions are welcome. Credits Documentation generated with Docfx, with docfx-material theme. Changelog All notable changes to this project will be documented here. The format is based on Keep a Changelog, and this project adheres to Semantic Versioning. 1.4.0 Added Add support for randomized anime clips. Allow one shot clips to pause movement. Changed perching clip to behave by static motion rules (check against player facing direction), rather than lerp motion rules (check against companion facing). Fixed AbilityProc clips not playing in multiplayer. 1.3.0 Added Additional HarvestTo field for Harvest type abilities to determine where the harvested item go (inventory, debris, none). New field Filter on Anchors and on Hitscan/Projectile ability. If set, the enemy types listed will not be targeted. Fixed Lerp MoveSync companions moving when a weapon is swung. They are now prevented from moving while a tool is being used. Also applies to check for perching. 1.2.1 Fixed Prevent trinket tinker anvil output method from affecting non trinket tinker items. 1.2.0 Added New \"Homing\" argument on projectile to make projectile recheck target midflight. Fixed Projectile used wrong target point, change to bounding box center. 1.1.0 Fixed Update for SDV 1.6.14, add new \"sourceChange\" argument in ItemQueryContext. 1.0.2 Fixed Correctly invalidate Data/Trinkets whenever the Tinker asset gets invalidated. 1.0.1 Fixed Add workaround for issue where TrinketEffectClass ends up being null. 1.0.0 Added Implement all the things."
"keywords": "TrinketTinker - Stardew Valley Trinket Framework This is a framework for creating custom trinkets using Content Patcher. What can this framework do? Animated companions with various movement patterns. A skin system (variants) for companions, and related features to set/change companion variants Dynamic event based abilities that work through the companions rather than the player. Some support for custom effects from other C# mods, through the use of actions. If you are looking to make mods using this framework, start here. This mod is licensed under MIT, contributions are welcome. Credits Documentation generated with Docfx, with docfx-material theme. Changelog All notable changes to this project will be documented here. The format is based on Keep a Changelog, and this project adheres to Semantic Versioning. 1.4.0 Added Add support for randomized anim clips. Allow one shot clips to pause movement. Changed perching clip to behave by static motion rules (check against player facing direction), rather than lerp motion rules (check against companion facing). Fixed AbilityProc clips not playing in multiplayer. 1.3.0 Added Additional HarvestTo field for Harvest type abilities to determine where the harvested item go (inventory, debris, none). New field Filter on Anchors and on Hitscan/Projectile ability. If set, the enemy types listed will not be targeted. Fixed Lerp MoveSync companions moving when a weapon is swung. They are now prevented from moving while a tool is being used. Also applies to check for perching. 1.2.1 Fixed Prevent trinket tinker anvil output method from affecting non trinket tinker items. 1.2.0 Added New \"Homing\" argument on projectile to make projectile recheck target midflight. Fixed Projectile used wrong target point, change to bounding box center. 1.1.0 Fixed Update for SDV 1.6.14, add new \"sourceChange\" argument in ItemQueryContext. 1.0.2 Fixed Correctly invalidate Data/Trinkets whenever the Tinker asset gets invalidated. 1.0.1 Fixed Add workaround for issue where TrinketEffectClass ends up being null. 1.0.0 Added Implement all the things."
}
}

0 comments on commit b19eed8

Please sign in to comment.