Skip to content

Latest commit

 

History

History

bicubicTexture

bicubicTexture - Bicubic B-spline Interoplation

Description

This sample demonstrates how to efficiently implement a Bicubic B-spline interpolation filter with CUDA texture.

Key Concepts

Graphics Interop, Image Processing

Supported SM Architectures

SM 5.0 SM 5.2 SM 5.3 SM 6.0 SM 6.1 SM 7.0 SM 7.2 SM 7.5 SM 8.0 SM 8.6 SM 8.7 SM 8.9 SM 9.0

Supported OSes

Linux, Windows

Supported CPU Architecture

x86_64, armv7l

CUDA APIs involved

cudaGraphicsUnmapResources, cudaCreateChannelDesc, cudaMallocArray, cudaFreeArray, cudaFree, cudaMemcpy, cudaGraphicsResourceGetMappedPointer, cudaGraphicsMapResources, cudaDestroyTextureObject, cudaDeviceSynchronize, cudaCreateTextureObject, cudaGraphicsUnregisterResource, cudaMalloc, cudaGraphicsGLRegisterBuffer, cudaGetDeviceProperties

Dependencies needed to build/run

X11, GL

Prerequisites

Download and install the CUDA Toolkit 12.5 for your corresponding platform. Make sure the dependencies mentioned in Dependencies section above are installed.

References (for more details)