This documentation supports the "FPSci in a broswer" approach developed in this project.
Currently the application is not intended to support full experiments in the style of FPSci. Instead it focuses on programmable user experience for "feel"-based experiences. This means that many controls that would normally be hidden in the FPSci app are available in app here.
In addition no output files are current produced. This could easily be changed in the future.
The application works in a browser run from one of two modes:
- File hosted mode: Works when not using assets with the application (i.e. no local files/images requires)
- Hosted from
localhost
To open the application in file hosted mode simply open the index.html
page in a browser of your choice. Here all features will work except those that require local file contents.
To run with local host the top-level directory for this project needs to be hosted through localhost
. This can be done with Python using the python -m http.server
command and a script (open_localhost.bat
) is provided to do exactly this (plus open the correct URL).
After hosting the directory through localhost
the application can be accessed by visiting http://localhost:8000/index.html
.
A variety of configuration from the (Windows) FPSci application is supported in this application. The application can be configured either through loading a JSON file from disk, or by using URL parameters.
Currently supported configuration is provided as a nested list below. The format is: [Parameter Name]: [URL Parameter Name
] (type
) = [Default Value].
Typically JSON parameter names are very similar to URL parameter names, but often with less verbosity as they are inherently nested in the configuration dictionary.
- Rendering
- Set frame rate?:
setFPS
(Boolean
) =False
- Frame rate:
frameRate
(Number
) =60
- Frame delay:
frameDelay
(Integer
) =0
- Late warp correction?:
latewarp
(Boolean
) =False
- Field of View (horizontal):
hFoV
(Number
) =103
- Show rendering statistics?:
showStats
(Boolean
) =False
- Show score banner?:
showBanner
(Boolean
) =True
- Fullscreen mode?:
fullscreen
(Boolean
) =True
- Click-to-photon monitoring
- Show click to photon-monitor?:
showC2P
(Boolean
) =False
- Certical position:
c2pVertPos
(Boolean
) =0.5
- Output mode:
c2pMode
("immediate"
or"delayed"
) ="immediate"
- Width of area:
c2pWidth
(Number
0-1) =0.2
- Height of area:
c2pHeight
(Number
0-1) =0.2
- Mouse up color:
c2pUpColor
(Color
) =#222222
- Mouse down color:
c2pDownColor
(Color
) =#AAAAAA
- Show click to photon-monitor?:
- Set frame rate?:
- Audio
- Play fire audio?:
playFireSound
(Boolean
) =True
- Play target explision audio?:
playExplodeSound
(Boolean
) =True
- Added audio latency:
AudioDelayMs
(Number
) =0
- Play fire audio?:
- Scene - Generated, so different from FPSci
- Sky color (no cubemap):
skyColor
(Color
) =#c6defa
- Use a cubemap-based skybox?:
cubemapSky
(Boolean
) =False
- Scene width:
sceneWidth
(Number
) =1000
- Scene depth:
sceneDepth
(Number
) =1000
- Floor color:
floorColor
(Color
) =#756b5a
- Fog
- Color:
fogColor
(Color
) =#ffffff
- Near distance:
fogNear
(Number
) =0
- Far distance:
fogFar
=1000
- Color:
- Walls (scene bounds)
- Color:
wallColor
(Color
) =#2a2713
- Height:
wallHeight
(Number
) =80
- Color:
- Boxes (geometry within the scene)
- Count of boxes:
boxCount
(Integer
) =200
- Min height (uniform random in range):
boxMinHeight
(Number
) =20
- Max height (uniform random in range):
boxMaxHeight
(Number
) =100
- Width (same for all):
boxWidth
(Number
) =20
- Depth (same for all):
boxDepth
(Number
) =20
- Distance from boxes to player spawn postion:
boxRange
(Number
) =500
- Minimum distance from box to player (clearing size):
boxMinDistance
(Number
) =80
- Base color (scaled):
boxColor
(Color
) =#ffffff
- Color scale range (randomized range):
boxColorScale
(Number
0-1) =0.5
- Count of boxes:
- Regenerate a new (random) scene based on parameters above using a button or by reloading
- Sky color (no cubemap):
- Player
- Movement Speed:
playerSpeed
(Number
) =500
- Mouse sensitivity (arbitrary units):
mouseSensitivity
(Number
) =0.2
- Y inversion:
invertY
(Boolean
) =False
- Height:
playerHeight
(Number
) =5
- Jump Height:
playerJumpHeight
(Number
) =250
- Collision detection (within the scene):
playerCollision
(Boolean
) =True
- Collision distance:
playerCollisionDistance
(Number
) =3
- Reticle (aim direction indicator)
- Color:
reticleColor
(Color
) =#000000
- Base size (extents):
reticleSize
(Number
) =0.03
- Gap size:
reticleGap
(Number
) =0.01
- Expanded scale (after a shot):
reticleExpandScale
(Number
ratio) =2
- Shrink time (after a shot):
reticleShrinkTime
(Number
seconds) =0.3
- Color:
- Movement Speed:
- Target
- Count (simultaneous targets):
targetCount
(Integer
) =1
- Min size (uniform random in range):
targetMinSize
(Number
) =0.5
- Max size (uniform random in range):
targetMaxSize
(Number
) =3
- Movement parameters (uniformly randomized in range)
- Min speed (along a line):
targetMinSpeed
(Number
) =5
- Max speed (along a line):
targetMaxSpeed
(Number
) =15
- Min motion change time (new direction selection interval):
targetMinChangeTime
(Number
) =1
- Max motion change time (new direction selection interval):
targetMaxChangeTime
(Number
) =3
- Min speed (along a line):
- Color (full/min health are interpolated between)
- Full/max health color:
targetMaxHealthColor
(Color
) =#00ff00
- Min/no health color:
targetMinHealthColor
(Color
) =#ff0000
- Full/max health color:
- Spawn position (uniformly randomized in range)
- Min spawn distance:
targetMinSpawnDistance
(Number
):20
- Max spawn distance:
targetMaxSpawnDistance
(Number
):30
- Spawn angle control (± relative to most recent player view)
- Max azimuth spawn angle:
targetSpawnMaxAzim
(Number
degrees) =35
- Min azimuth spawn angle:
targetSpawnMinAzim
(Number
degrees) =20
- Max elevation spawn angle:
targetSpawnMaxElev
(Number
degrees) =10
- Min elevation spawn angle:
targetSpawnMinElev
(Number
degrees) =3
- Max azimuth spawn angle:
- Min spawn distance:
- Reference target (red target used to reset aim direction on reload/start of trial)
- Size:
refTargetSize
(Number
) =1
- Distance:
refTargetDistance
(Number
) =30
- Size:
- Particles (drawn on hit/destory events)
- Size:
particleSize
(Number
):0.4
- Count to spawn on hit:
hitParticleCount
(Integer
) =25
- Count to spawn on destroy:
destroyParticleCount
(Integer
) =1000
- Size:
- Count (simultaneous targets):
- Weapon
- Automatic fire (hold left mouse to fire):
weaponAuto
(Boolean
) =False
- Fire period (rate of fire):
weaponFirePeriod
(Number
) =0.1
(10 shots per s ==> 600 rounds per minute) - Damage/s (multiply by fire period to get damage/shot):
weaponDPS
(Number
) =10
(1-hit destroy as all targets have 1 life) - Fire spread angle (symmetric):
weaponFireSpread
(Number
degrees) =0.5
- Scope controls
- Has scope?:
weaponScope
(Boolean
) =False
- Toggle vs hold for scope:
weaponScopeToggle
(Boolean
) =True
(toggled scope by default) - Field of view when scoped:
weaponScopeFoV
(Number
) =50
- Has scope?:
- Automatic fire (hold left mouse to fire):