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A Rubik's Cube demo implemented by fixed pipeline OpenGL.

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RubiksCube

A Rubik's Cube demo implemented by fixed pipeline OpenGL.

Introduction

This is a framework implementation of the Rubik's Cube with order of three or higher and both pure-color and textures supported. The core code of the manipulation of the cube is left blank with hints about how to implement it.

Following is some snapshots of a complete version.


Figure 1. Effect of the Rubik's Cube.

Dependencies

This project uses fixed pipeline interfaces provided by OpenGL. For image loading, SOIL library is used.

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A Rubik's Cube demo implemented by fixed pipeline OpenGL.

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