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Shadertoy: change changelog url
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devernay committed Jun 3, 2020
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8 changes: 4 additions & 4 deletions Shadertoy/Shadertoy.cpp
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* OFX Shadertoy plugin.
*
* References:
* https://www.shadertoy.com (v0.8.8 https://www.shadertoy.com/changelog)
* https://www.shadertoy.com (v0.8.8 https://www.shadertoy.com/about)
* http://www.iquilezles.org/apps/shadertoy/index2.html (original Shader Toy v0.4)
* https://shadertoyunofficial.wordpress.com/2016/07/22/compatibility-issues-in-shadertoy-webglsl/#webgl2
*
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#define kPluginDescriptionMarkdown \
"Apply a [Shadertoy](http://www.shadertoy.com) fragment shader.\n" \
"\n" \
"This plugin implements [Shadertoy 0.8.8](https://www.shadertoy.com/changelog), but multipass shaders and sound are not supported. Some multipass shaders can still be implemented by chaining several Shadertoy nodes, one for each pass.\n" \
"This plugin implements [Shadertoy 0.8.8](https://www.shadertoy.com/about), but multipass shaders and sound are not supported. Some multipass shaders can still be implemented by chaining several Shadertoy nodes, one for each pass.\n" \
"\n" \
"[Shadertoy 0.8.8](https://www.shadertoy.com/changelog) uses WebGL 1.0 (a.k.a. [GLSL ES 1.0](https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf) from GLES 2.0), based on [GLSL 1.20](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.20.pdf)\n" \
"[Shadertoy 0.8.8](https://www.shadertoy.com/about) uses WebGL 1.0 (a.k.a. [GLSL ES 1.0](https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf) from GLES 2.0), based on [GLSL 1.20](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.20.pdf)\n" \
"\n" \
"Note that the more recent [Shadertoy 0.9.1](https://www.shadertoy.com/changelog) uses WebGL 2.0 (a.k.a. [GLSL ES 3.0](https://www.khronos.org/registry/OpenGL/specs/es/3.0/GLSL_ES_Specification_3.00.pdf) from GLES 3.0), based on [GLSL 3.3](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.3.30.pdf)\n" \
"Note that the more recent [Shadertoy 0.9.1](https://www.shadertoy.com/about) uses WebGL 2.0 (a.k.a. [GLSL ES 3.0](https://www.khronos.org/registry/OpenGL/specs/es/3.0/GLSL_ES_Specification_3.00.pdf) from GLES 3.0), based on [GLSL 3.3](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.3.30.pdf)\n" \
"\n" \
"This help only covers the parts of GLSL ES that are relevant for Shadertoy. For the complete specification please have a look at [GLSL ES 1.0 specification](https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf) or pages 3 and 4 of the [OpenGL ES 2.0 quick reference card](https://www.khronos.org/opengles/sdk/docs/reference_cards/OpenGL-ES-2_0-Reference-card.pdf).\n" \
"See also the [Shadertoy/GLSL tutorial](https://www.shadertoy.com/view/Md23DV).\n" \
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6 changes: 3 additions & 3 deletions Shadertoy/Shadertoy.md
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Apply a [Shadertoy](http://www.shadertoy.com) fragment shader (multipass shaders and sound are not supported).

This plugin implements [Shadertoy 0.8.8](https://www.shadertoy.com/changelog), but multipass shaders and sound are not supported. Some multipass shaders can still be implemented by chaining several Shadertoy nodes, one for each pass.
This plugin implements [Shadertoy 0.8.8](https://www.shadertoy.com/about), but multipass shaders and sound are not supported. Some multipass shaders can still be implemented by chaining several Shadertoy nodes, one for each pass.

[Shadertoy 0.8.8](https://www.shadertoy.com/changelog) uses WebGL 1.0 (a.k.a. [GLSL ES 1.0](https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf) from GLES 2.0), based on [GLSL 1.20](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.20.pdf).
[Shadertoy 0.8.8](https://www.shadertoy.com/about) uses WebGL 1.0 (a.k.a. [GLSL ES 1.0](https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf) from GLES 2.0), based on [GLSL 1.20](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.20.pdf).

Note that the more recent [Shadertoy 0.9.1](https://www.shadertoy.com/changelog) uses WebGL 2.0 (a.k.a. [GLSL ES 3.0](https://www.khronos.org/registry/OpenGL/specs/es/3.0/GLSL_ES_Specification_3.00.pdf) from GLES 3.0), based on [GLSL 3.3](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.3.30.pdf).
Note that the more recent [Shadertoy 0.9.1](https://www.shadertoy.com/about) uses WebGL 2.0 (a.k.a. [GLSL ES 3.0](https://www.khronos.org/registry/OpenGL/specs/es/3.0/GLSL_ES_Specification_3.00.pdf) from GLES 3.0), based on [GLSL 3.3](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.3.30.pdf).

This help only covers the parts of GLSL ES that are relevant for Shadertoy. For the complete specification please have a look at [GLSL ES 1.0 specification](https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf) or pages 3 and 4 of the [OpenGL ES 2.0 quick reference card](https://www.khronos.org/opengles/sdk/docs/reference_cards/OpenGL-ES-2_0-Reference-card.pdf).
See also the [Shadertoy/GLSL tutorial](https://www.shadertoy.com/view/Md23DV).
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