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Merge pull request #4806 from MistakeNot4892/fork/pyrelight
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Various changes from Pyrelight.
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MistakeNot4892 authored Jan 25, 2025
2 parents 471587d + f6c8709 commit a6f2110
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Showing 4 changed files with 13 additions and 5 deletions.
7 changes: 7 additions & 0 deletions code/game/turfs/floors/subtypes/floor_natural.dm
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Expand Up @@ -100,6 +100,13 @@
color = "#ae9e66"
_flooring = /decl/flooring/sand

/turf/floor/rock/basalt/sand
name = "sand"
icon = 'icons/turf/flooring/sand.dmi'
icon_state = "sand0"
color = "#ae9e66"
_flooring = /decl/flooring/sand

/turf/floor/rock/sand/water
color = COLOR_SKY_BLUE
fill_reagent_type = /decl/material/liquid/water
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2 changes: 1 addition & 1 deletion code/game/turfs/turf.dm
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Expand Up @@ -54,8 +54,8 @@
// get overridden almost immediately.

// TL;DR: just leave these vars alone.
var/is_outside = OUTSIDE_AREA // non-tmp to allow visibility in mapper.
var/tmp/obj/abstract/weather_system/weather
var/tmp/is_outside = OUTSIDE_AREA
var/tmp/last_outside_check = OUTSIDE_UNCERTAIN

///The cached air mixture of a turf. Never directly access, use `return_air()`.
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7 changes: 5 additions & 2 deletions code/unit_tests/icon_tests.dm
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Expand Up @@ -12,11 +12,14 @@
// We skip lumps because they are invisible, they are only ever inside utensils.
var/list/skip_types = list(/obj/item/food/lump)

/datum/unit_test/icon_test/food_shall_have_icon_states/start_test()

/datum/unit_test/icon_test/food_shall_have_icon_states/proc/assemble_skipped_types()
skip_types |= typesof(/obj/item/food/grown)
skip_types |= typesof(/obj/item/food/processed_grown)

/datum/unit_test/icon_test/food_shall_have_icon_states/start_test()

assemble_skipped_types()

var/list/failures = list()
for(var/check_type in check_types)
for(var/check_subtype in typesof(check_type))
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2 changes: 0 additions & 2 deletions maps/shaded_hills/shaded_hills-dungeon.dmm
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Expand Up @@ -466,8 +466,6 @@
/area/shaded_hills/caves/dungeon/poi)
"GA" = (
/obj/structure/door/ebony,
/obj/structure/door/ebony,
/obj/structure/door/ebony,
/obj/abstract/landmark/lock_preset{
lock_preset_id = "sunken keep";
name = "sunken keep locked door"
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