Move the supermatter crystal and related content into a modpack #4691
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Description of changes
Moves the supermatter crystal and related content into a modpack.
Depends on #4690.
I have no clue how I'd test this. Engine setup verb, check that the UIs work, fix atmos grief verb, try a delam?
Why and what will this PR improve
Moves the SM into a modpack, which is a good proof-of-concept for "what if we modpacked base-game SS13 features?" Like, I know that Shaded Hills doesn't suffer at all from "supermatter crystals existing in the game code but being inaccessible," but modpacking it highlights places our modularity is lacking, and it makes it easier for codebases to pick-and-choose what they want in their lore; some might not want supermatter crystals to be orderable at all, for example.
Authorship
Me.
Changelog
Shouldn't be any user-facing changes?