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Moving Shaded Hills level data and submap logic into fantasy modpack. #4717
Moving Shaded Hills level data and submap logic into fantasy modpack. #4717
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code/game/area/areas.dm
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@@ -93,6 +94,10 @@ var/global/list/areas = list() | |||
..() | |||
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/area/Initialize() | |||
if(additional_fishing_results) |
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miiiiight be worth using a LAZYLEN check just to avoid creating a zero-len fishing_results list if someone sets additional_fishing_results
to an empty list, but it's not a huge deal
also i think we could probably null out additional_fishing_results after this but i'm not sure
EDIT: not blocking, the other comment is though
sound_env = GENERIC | ||
ambience = list() | ||
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/area/fantasy/outside |
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this area has no name by default. it should probably be set to "\improper Wilderness"
or something to match /area/shaded_hills/outside
being named "\improper Grasslands"
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See title. This is largely just reorganisation and proc merging as Pyrelight wants to use this logic for other maps.