Skip to content
View Nenkai's full-sized avatar
  • Lyon, France
  • 13:36 (UTC +01:00)
  • X @Nenkaai

Block or report Nenkai

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Nenkai/README.md

Hello!

I am a developer, modder and reverse-engineer with a passion for fiddling with games, mainly JRPGs~

If you need to reach out to me easily

For general things related to games

  • XenoTools - Tools for Xenoblade Chronicles incl. a compiler for script files
  • GBFRDataTools - Game Data Handler for Granblue Fantasy: Relink
  • FF16Pack - Game Data Unpacker/Packer for Final Fantasy 16
  • 010GameTemplates - Many 010 Editor templates for various games I've dealt with
  • Fear2Tools - Various tools for dealing with F.E.A.R 2 files

Racing/Gran Turismo stuff (now retired)

  • ForzaTools - Tools for Forza incl. TFIT Decryptor
  • TCMotorfest.Unpacker - Game Data Unpacker for The Crew Motorfest
  • DriveClubFS - Game Data Unpacker for DriveClub
  • RRUnpacker - Game Data Unpacker for Ridge Racer PSP/6/7/PS Vita
  • PCarsTools - Game Data Unpacker & Decryptor for Slightly Mad Studios games/Project Cars

Pinned Loading

  1. FF16Tools FF16Tools Public

    Tools for Final Fantasy XVI / 16.

    C# 39 4

  2. XenoTools XenoTools Public

    WIP Set of libraries/tools for the Xenoblade Chronicles series.

    C# 2 1

  3. GBFRDataTools GBFRDataTools Public

    Tool for dealing with Granblue Fantasy: Relink archives.

    C# 106 12

  4. 010GameTemplates 010GameTemplates Public

    Just a bunch of random bt templates for 010 Editor for various games

    C# 25 6

  5. GTAdhocToolchain GTAdhocToolchain Public

    Toolchain for the Gran Turismo scripting language, Adhoc, allowing fully custom game code.

    C# 17 5

  6. PDTools PDTools Public

    A collection of utilities for working around certain Gran Turismo games.

    C# 149 21