This repository has been archived by the owner on Jan 21, 2025. It is now read-only.
Revert to default saber if selected saber does not exist #26
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I noticed while working on a new saber (
PR coming soon enoughNevermind, bad git operation deleted the branch) that saving in a version of the game that contains a new saber THEN opening a version of the game without the new saber causes the game to try to select a saber that doesn't exist, and an out-of-bounds array access exception is thrown.This PR adds code that checks if the selected saber exists, and if it doesn't, reverts to default saber.