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Uprising and Downfall export Feb 15 2024
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talha-ahsan committed Feb 16, 2024
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258 changes: 132 additions & 126 deletions pack/df.json

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251 changes: 126 additions & 125 deletions pack/ur.json

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2 changes: 1 addition & 1 deletion v2/cards/afshar.json
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"stripped_text": "While this ice is protecting HQ, the Runner cannot break more than 1 of its printed subroutines during each encounter. Subroutine The Runner loses 2 credits. Subroutine End the run.",
"stripped_title": "Afshar",
"subtypes": ["code_gate"],
"text": "While this ice is protecting HQ, the Runner cannot break more than 1 of its printed subroutines during each encounter.\n[subroutine]The Runner loses 2[credit].\n[subroutine]End the run.",
"text": "While this ice is protecting HQ, the Runner cannot break more than 1 of its printed subroutines during each encounter.\n[subroutine] The Runner loses 2[credit].\n[subroutine] End the run.",
"title": "Afshar"
}
4 changes: 2 additions & 2 deletions v2/cards/akhet.json
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"is_unique": false,
"side_id": "corp",
"strength": 2,
"stripped_text": "You can advance this ice. While there are 3 or more hosted advancement tokens, this ice has +3 strength and the Runner cannot break more than 1 of its printed subroutines during each encounter. Subroutine Gain 1 credit. Place 1 advancement token on an installed card. Subroutine End the run.",
"stripped_text": "You can advance this ice. While there are 3 or more hosted advancement counters, this ice gets +3 strength and the Runner cannot break more than 1 of its printed subroutines during each encounter. Subroutine Gain 1 credit. Place 1 advancement counter on an installed card. Subroutine End the run.",
"stripped_title": "Akhet",
"subtypes": ["barrier"],
"text": "You can advance this ice.\nWhile there are 3 or more hosted advancement tokens, this ice has +3 strength and the Runner cannot break more than 1 of its printed subroutines during each encounter.\n[subroutine] Gain 1[credit]. Place 1 advancement token on an installed card.\n[subroutine] End the run.",
"text": "You can advance this ice.\nWhile there are 3 or more hosted advancement counters, this ice gets +3 strength and the Runner cannot break more than 1 of its printed subroutines during each encounter.\n[subroutine] Gain 1[credit]. Place 1 advancement counter on an installed card.\n[subroutine] End the run.",
"title": "Akhet"
}
4 changes: 2 additions & 2 deletions v2/cards/always_have_a_backup_plan.json
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"influence_cost": 3,
"is_unique": false,
"side_id": "runner",
"stripped_text": "Run any server. When that run ends, if it was unsuccessful, you may run that server again, ignoring any additional costs to run. During the second run, when you encounter the last ice you encountered in the first run, bypass it.",
"stripped_text": "Run any server. When that run ends, if it was unsuccessful, you may run the attacked server again, ignoring any additional costs to run. During the second run, whenever you encounter the last piece of ice you encountered during the first run, bypass it.",
"stripped_title": "Always Have a Backup Plan",
"subtypes": ["run"],
"text": "Run any server. When that run ends, if it was unsuccessful, you may run that server again, ignoring any additional costs to run. During the second run, when you encounter the last ice you encountered in the first run, bypass it.",
"text": "Run any server. When that run ends, if it was unsuccessful, you may run the attacked server again, ignoring any additional costs to run. During the second run, whenever you encounter the last piece of ice you encountered during the first run, bypass it.",
"title": "Always Have a Backup Plan"
}
6 changes: 3 additions & 3 deletions v2/cards/baklan_bochkin.json
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"influence_cost": 3,
"is_unique": true,
"side_id": "runner",
"stripped_text": "The first time each run you encounter a piece of ice, place 1 power counter on this resource. trash: Derez the ice you are encountering if its strength is equal to or less than the number of hosted power counters. Take 1 tag.",
"stripped_text": "The first time you encounter a piece of ice during each run, place 1 power counter on this resource. trash, X hosted power counters: Derez the ice you are encountering if its strength is X or less. Take 1 tag.",
"stripped_title": "\"Baklan\" Bochkin",
"subtypes": ["connection"],
"text": "The first time each run you encounter a piece of ice, place 1 power counter on this resource.\n[trash]<strong>:</strong> Derez the ice you are encountering if its strength is equal to or less than the number of hosted power counters. Take 1 tag.",
"title": "\"Baklan\" Bochkin"
"text": "The first time you encounter a piece of ice during each run, place 1 power counter on this resource.\n<strong>[trash], X hosted power counters:</strong> Derez the ice you are encountering if its strength is X or less. Take 1 tag.",
"title": "Baklan Bochkin"
}
2 changes: 1 addition & 1 deletion v2/cards/bass_ch1r180g4.json
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"stripped_text": "click, trash: Gain click click.",
"stripped_title": "Bass CH1R180G4",
"subtypes": ["bioroid"],
"text": "[click], [trash]<strong>:</strong> Gain [click][click].",
"text": "[click], <strong>[trash]:</strong> Gain [click][click].",
"title": "Bass CH1R180G4",
"trash_cost": 4
}
4 changes: 2 additions & 2 deletions v2/cards/boomerang.json
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"influence_cost": 2,
"is_unique": true,
"side_id": "runner",
"stripped_text": "When you install this hardware, choose an installed piece of ice. Use this hardware only during encounters with that ice. trash: Break up to 2 subroutines. When this run ends, if it is successful, you may shuffle a copy of Boomerang from your heap into your stack.",
"stripped_text": "When you install this hardware, choose 1 installed piece of ice. Use this hardware only during encounters with that ice. trash: Break up to 2 subroutines. When this run ends, if it was successful, you may shuffle 1 copy of Boomerang from your heap into your stack.",
"stripped_title": "Boomerang",
"text": "When you install this hardware, choose an installed piece of ice. Use this hardware only during encounters with that ice.\n[trash]<strong>:</strong> Break up to 2 subroutines. When this run ends, if it is successful, you may shuffle a copy of Boomerang from your heap into your stack.",
"text": "When you install this hardware, choose 1 installed piece of ice. Use this hardware only during encounters with that ice.\n<strong>[trash]:</strong> Break up to 2 subroutines. When this run ends, if it was successful, you may shuffle 1 copy of Boomerang from your heap into your stack.",
"title": "Boomerang"
}
4 changes: 2 additions & 2 deletions v2/cards/bravado.json
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"influence_cost": 3,
"is_unique": false,
"side_id": "runner",
"stripped_text": "Run a server protected by ice. When that run ends, gain 6 credits, plus 1 credit for each piece of ice you passed during that run.",
"stripped_text": "Run a server protected by ice. When that run ends, gain 6 credits plus 1 credit for each piece of ice you passed during that run.",
"stripped_title": "Bravado",
"subtypes": ["run"],
"text": "Run a server protected by ice. When that run ends, gain 6[credit], plus 1[credit] for each piece of ice you passed during that run.",
"text": "Run a server protected by ice. When that run ends, gain 6[credit] plus 1[credit] for each piece of ice you passed during that run.",
"title": "Bravado"
}
2 changes: 1 addition & 1 deletion v2/cards/calvin_b4l3y.json
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"stripped_text": "click: Draw 2 cards. Use this ability only once per turn. When the Runner trashes this asset, you may draw 2 cards.",
"stripped_title": "Calvin B4L3Y",
"subtypes": ["bioroid"],
"text": "[click]<strong>:</strong> Draw 2 cards. Use this ability only once per turn.\nWhen the Runner trashes this asset, you may draw 2 cards.",
"text": "<strong>[click]:</strong> Draw 2 cards. Use this ability only once per turn.\nWhen the Runner trashes this asset, you may draw 2 cards.",
"title": "Calvin B4L3Y",
"trash_cost": 3
}
4 changes: 2 additions & 2 deletions v2/cards/cayambe_grid.json
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"influence_cost": 3,
"is_unique": false,
"side_id": "corp",
"stripped_text": "When your turn begins, place 1 advancement token on a piece of ice protecting this server. Whenever the Runner approaches this server, end the run unless they pay 2 credits for each advanced piece of ice protecting this server. Limit 1 region per server.",
"stripped_text": "When your turn begins, place 1 advancement counter on a piece of ice protecting this server. Whenever the Runner approaches this server, end the run unless they pay 2 credits for each advanced piece of ice protecting this server. Limit 1 region per server.",
"stripped_title": "Cayambe Grid",
"subtypes": ["region"],
"text": "When your turn begins, place 1 advancement token on a piece of ice protecting this server.\nWhenever the Runner approaches this server, end the run unless they pay 2[credit] for each advanced piece of ice protecting this server.\nLimit 1 <strong>region</strong> per server.",
"text": "When your turn begins, place 1 advancement counter on a piece of ice protecting this server.\nWhenever the Runner approaches this server, end the run unless they pay 2[credit] for each advanced piece of ice protecting this server.\nLimit 1 <strong>region</strong> per server.",
"title": "Cayambe Grid",
"trash_cost": 3
}
4 changes: 2 additions & 2 deletions v2/cards/cerebral_overwriter.json
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"influence_cost": 2,
"is_unique": false,
"side_id": "corp",
"stripped_text": "You can advance this asset. When the Runner accesses this asset while it is installed, you may pay 3 credits. If you do, do 1 core damage for each hosted advancement counter.",
"stripped_text": "You can advance this asset. When the Runner accesses this asset while it is installed, you may pay 3 credits to do X core damage. X is equal to the number of hosted advancement counters.",
"stripped_title": "Cerebral Overwriter",
"subtypes": ["ambush"],
"text": "You can advance this asset.\nWhen the Runner accesses this asset while it is installed, you may pay 3[credit]. If you do, do 1 core damage for each hosted advancement counter.",
"text": "You can advance this asset.\nWhen the Runner accesses this asset while it is installed, you may pay 3[credit] to do X core damage. X is equal to the number of hosted advancement counters.",
"title": "Cerebral Overwriter",
"trash_cost": 0
}
4 changes: 2 additions & 2 deletions v2/cards/chisel.json
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"is_unique": false,
"memory_cost": 1,
"side_id": "runner",
"stripped_text": "Install only on a piece of ice. Host ice gets -1 strength for each hosted virus counter. When you encounter host ice, if its strength is 0 or less, trash it. Otherwise, place 1 virus counter on this program.",
"stripped_text": "Install only on a piece of ice. Host ice gets -1 strength for each hosted virus counter. Whenever you encounter host ice, if its strength is 0 or less, trash it. Otherwise, place 1 virus counter on this program.",
"stripped_title": "Chisel",
"subtypes": ["virus", "trojan"],
"text": "Install only on a piece of ice.\nHost ice gets -1 strength for each hosted virus counter.\nWhen you encounter host ice, if its strength is 0 or less, trash it. Otherwise, place 1 virus counter on this program.",
"text": "Install only on a piece of ice.\nHost ice gets 1 strength for each hosted virus counter.\nWhenever you encounter host ice, if its strength is 0 or less, trash it. Otherwise, place 1 virus counter on this program.",
"title": "Chisel"
}
4 changes: 2 additions & 2 deletions v2/cards/cold_site_server.json
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"influence_cost": 3,
"is_unique": false,
"side_id": "corp",
"stripped_text": "click: Place 1 power counter on this upgrade. As an additional cost to run this server, the Runner must spend 1click and 1 credit for each hosted power counter. When your turn begins, remove all hosted power counters.",
"stripped_text": "click: Place 1 power counter on this upgrade. As an additional cost to run this server, the Runner must spend click and 1 credit for each hosted power counter. When your turn begins, remove all hosted power counters.",
"stripped_title": "Cold Site Server",
"subtypes": ["facility"],
"text": "[click]<strong>:</strong> Place 1 power counter on this upgrade.\nAs an additional cost to run this server, the Runner must spend 1[click] and 1[credit] for each hosted power counter.\nWhen your turn begins, remove all hosted power counters.",
"text": "<strong>[click]:</strong> Place 1 power counter on this upgrade.\nAs an additional cost to run this server, the Runner must spend [click] and 1[credit] for each hosted power counter.\nWhen your turn begins, remove all hosted power counters.",
"title": "Cold Site Server",
"trash_cost": 3
}
4 changes: 2 additions & 2 deletions v2/cards/colossus.json
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"is_unique": false,
"side_id": "corp",
"strength": 4,
"stripped_text": "You can advance this ice. It has +1 strength for each hosted advancement token. Subroutine Give the Runner 1 tag. If there are 3 or more hosted advancement tokens, instead give the Runner 2 tags. Subroutine Trash 1 installed program. If there are 3 or more hosted advancement tokens, instead trash 1 installed program and 1 installed resource.",
"stripped_text": "You can advance this ice. It gets +1 strength for each hosted advancement counter. Subroutine Give the Runner 1 tag. If there are 3 or more hosted advancement counters, instead give the Runner 2 tags. Subroutine Trash 1 installed program. If there are 3 or more hosted advancement counters, instead trash 1 installed program and 1 installed resource.",
"stripped_title": "Colossus",
"subtypes": ["sentry", "destroyer"],
"text": "You can advance this ice. It has +1 strength for each hosted advancement token.\n[subroutine] Give the Runner 1 tag. If there are 3 or more hosted advancement tokens, instead give the Runner 2 tags.\n[subroutine] Trash 1 installed program. If there are 3 or more hosted advancement tokens, instead trash 1 installed program and 1 installed resource.",
"text": "You can advance this ice. It gets +1 strength for each hosted advancement counter.\n[subroutine] Give the Runner 1 tag. If there are 3 or more hosted advancement counters, instead give the Runner 2 tags.\n[subroutine] Trash 1 installed program. If there are 3 or more hosted advancement counters, instead trash 1 installed program and 1 installed resource.",
"title": "Colossus"
}
4 changes: 2 additions & 2 deletions v2/cards/complete_image.json
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"influence_cost": 4,
"is_unique": false,
"side_id": "corp",
"stripped_text": "After you resolve this operation, your action phase ends. Play only if the Runner has 3 or more agenda points and they made a successful run during their last turn. Name a card, then do 1 net damage. If you trash a copy of the named card, repeat this process.",
"stripped_text": "Play only if the Runner has 3 or more agenda points and they made a successful run during their last turn. After you resolve this operation, your action phase ends. Choose a card name, then do 1 net damage. If you trash a card with the chosen name this way, repeat this process.",
"stripped_title": "Complete Image",
"subtypes": ["terminal", "gray_ops"],
"text": "After you resolve this operation, your action phase ends.\nPlay only if the Runner has 3 or more agenda points and they made a successful run during their last turn.\nName a card, then do 1 net damage. If you trash a copy of the named card, repeat this process.",
"text": "Play only if the Runner has 3 or more agenda points and they made a successful run during their last turn.\nAfter you resolve this operation, your action phase ends.\nChoose a card name, then do 1 net damage. If you trash a card with the chosen name this way, repeat this process.",
"title": "Complete Image",
"trash_cost": 2
}
2 changes: 1 addition & 1 deletion v2/cards/congratulations.json
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"stripped_text": "When the Runner passes this ice, gain 1 credit. Subroutine Gain 2 credits. The Runner gains 1 credit.",
"stripped_title": "Congratulations!",
"subtypes": ["code_gate", "advertisement"],
"text": "When the Runner passes this ice, gain 1[credit].\n[subroutine]Gain 2[credit]. The Runner gains 1[credit].",
"text": "When the Runner passes this ice, gain 1[credit].\n[subroutine] Gain 2[credit]. The Runner gains 1[credit].",
"title": "Congratulations!"
}
4 changes: 2 additions & 2 deletions v2/cards/cordyceps.json
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"is_unique": false,
"memory_cost": 1,
"side_id": "runner",
"stripped_text": "When you install this program, place 2 virus counters on it. Whenever you make a successful run on a central server, you may remove 1 hosted virus counter to swap a piece of ice protecting that server with another installed piece of ice. Use this ability only once per turn.",
"stripped_text": "When you install this program, place 2 virus counters on it. Whenever you make a successful run on a central server, you may remove 1 hosted virus counter to swap 1 piece of ice protecting that server with another installed piece of ice. Use this ability only once per turn.",
"stripped_title": "Cordyceps",
"subtypes": ["virus"],
"text": "When you install this program, place 2 virus counters on it.\nWhenever you make a successful run on a central server, you may remove 1 hosted virus counter to swap a piece of ice protecting that server with another installed piece of ice. Use this ability only once per turn.",
"text": "When you install this program, place 2 virus counters on it.\nWhenever you make a successful run on a central server, you may remove 1 hosted virus counter to swap 1 piece of ice protecting that server with another installed piece of ice. Use this ability only once per turn.",
"title": "Cordyceps"
}
2 changes: 1 addition & 1 deletion v2/cards/cybertrooper_talut.json
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"influence_cost": 2,
"is_unique": true,
"side_id": "runner",
"stripped_text": "+1 link Whenever you install a non-AI icebreaker, that icebreaker gets +2 strength for the remainder of the turn.",
"stripped_text": "+1link Whenever you install a non-AI icebreaker, that icebreaker gets +2 strength for the remainder of the turn.",
"stripped_title": "Cybertrooper Talut",
"subtypes": ["connection", "virtual"],
"text": "+1[link]\nWhenever you install a non-<strong>AI</strong> <strong>icebreaker</strong>, that <strong>icebreaker</strong> gets +2 strength for the remainder of the turn.",
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4 changes: 2 additions & 2 deletions v2/cards/daily_quest.json
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"influence_cost": 3,
"is_unique": false,
"side_id": "corp",
"stripped_text": "Rez only during your action phase. Whenever the Runner makes a successful run on this server, they gain 2 credits. When your turn begins, gain 3 credits if the Runner did not make any successful runs on this server during their last turn.",
"stripped_text": "Rez only during your action phase. Whenever the Runner makes a successful run on this server, they gain 2 credits. When your turn begins, if the Runner did not make a successful run on this server during their last turn, gain 3 credits.",
"stripped_title": "Daily Quest",
"text": "Rez only during your action phase.\nWhenever the Runner makes a successful run on this server, they gain 2[credit].\nWhen your turn begins, gain 3[credit] if the Runner did not make any successful runs on this server during their last turn.",
"text": "Rez only during your action phase.\nWhenever the Runner makes a successful run on this server, they gain 2[credit].\nWhen your turn begins, if the Runner did not make a successful run on this server during their last turn, gain 3[credit].",
"title": "Daily Quest",
"trash_cost": 3
}
4 changes: 2 additions & 2 deletions v2/cards/demolisher.json
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"influence_cost": 2,
"is_unique": true,
"side_id": "runner",
"stripped_text": "+1 mu The trash cost of each Corp card is lowered by 1. The first time each turn you trash a Corp card, gain 1 credit. Limit 1 console per player.",
"stripped_text": "+1 mu The trash cost of each Corp card is lowered by 1 credit. The first time each turn you trash a Corp card, gain 1 credit. Limit 1 console per player.",
"stripped_title": "Demolisher",
"subtypes": ["console"],
"text": "+1[mu]\nThe trash cost of each Corp card is lowered by 1.\nThe first time each turn you trash a Corp card, gain 1[credit].\nLimit 1 <strong>console</strong> per player.",
"text": "+1[mu]\nThe trash cost of each Corp card is lowered by 1[credit].\nThe first time each turn you trash a Corp card, gain 1[credit].\nLimit 1 <strong>console</strong> per player.",
"title": "Demolisher"
}
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