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Merge branch 'dev' of https://github.com/flipperdevices/flipperzero-f…
…irmware into mntm-dev
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59 changes: 59 additions & 0 deletions
59
applications/main/ibutton/scenes/ibutton_scene_read_exit_confirm.c
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,59 @@ | ||
#include "../ibutton_i.h" | ||
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static void ibutton_scene_read_exit_confirm_widget_callback( | ||
GuiButtonType result, | ||
InputType type, | ||
void* context) { | ||
iButton* ibutton = context; | ||
if(type == InputTypeShort) { | ||
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result); | ||
} | ||
} | ||
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void ibutton_scene_read_exit_confirm_on_enter(void* context) { | ||
iButton* ibutton = context; | ||
Widget* widget = ibutton->widget; | ||
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widget_add_button_element( | ||
widget, | ||
GuiButtonTypeLeft, | ||
"Exit", | ||
ibutton_scene_read_exit_confirm_widget_callback, | ||
ibutton); | ||
widget_add_button_element( | ||
widget, | ||
GuiButtonTypeRight, | ||
"Stay", | ||
ibutton_scene_read_exit_confirm_widget_callback, | ||
ibutton); | ||
widget_add_string_element( | ||
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Retry Reading?"); | ||
widget_add_string_element( | ||
widget, 64, 31, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!"); | ||
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget); | ||
} | ||
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bool ibutton_scene_read_exit_confirm_on_event(void* context, SceneManagerEvent event) { | ||
iButton* ibutton = context; | ||
SceneManager* scene_manager = ibutton->scene_manager; | ||
bool consumed = false; | ||
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if(event.type == SceneManagerEventTypeBack) { | ||
consumed = true; // Ignore Back button presses | ||
} else if(event.type == SceneManagerEventTypeCustom) { | ||
consumed = true; | ||
if(event.event == GuiButtonTypeLeft) { | ||
scene_manager_search_and_switch_to_previous_scene(scene_manager, iButtonSceneRead); | ||
} else if(event.event == GuiButtonTypeRight) { | ||
scene_manager_previous_scene(scene_manager); | ||
} | ||
} | ||
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return consumed; | ||
} | ||
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void ibutton_scene_read_exit_confirm_on_exit(void* context) { | ||
iButton* ibutton = context; | ||
widget_reset(ibutton->widget); | ||
} |
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