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Game Design Stuff

John Pavek edited this page Nov 11, 2023 · 2 revisions

Game Design stuff

Big Questions

  1. What happens when the player hits start game?
    1. Let's make a starting place for the player, start game will start them there. We can make a handful of maps it can roll on to put the player down, perhaps, but that's not MVP
    2. Multiple levels?
  2. What happens when the player dies?
    1. GAME OVER prompt, score results.
  3. Is there a score we need to keep?
    1. Score is a combination of
      1. kills
      2. crew picked up while over capacity
      3. lumber picked up over capacity
  4. Are there ship upgrades?
    1. Yeah, for MVP, thinking picking up a plank while at full health adds to a stockpile and when you hit certain thresholds, the ship becomes bigger, gets a bigger health pool, adds 2 more cannons and more crew slots, and travels faster, but turns slightly slower.
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