Releases: NightFright2k19/duke3d_widefix
Releases · NightFright2k19/duke3d_widefix
Version 1.6
- Updated: 2544 (RPG) and 2550 (Freezer) from "Hail To The King" Edition
- Updated: Ep.2/3 ending panels (3292, 3293) reverted to original 4:3 ratio for text parts with minor adjustments/corrections
- Updated: Closed 1px wide gap on Freezer firing frame (2550)
- Fixed: Improper alignment of Freezer firing sprites (2551-2553)
- Removed: DukeGDX support
While it would have been possible to get weapon sprites working by converting ifcrc values from hex to decimals and removing the unsupported artquality parameter in the skybox defs, DukeGDX apparently does not support proper centering of widescreen tiles for menu graphics.
This however eliminates the main difference between this mod and the widescreen graphics that are provided with the DukeGDX port. Until measures are taken to provide proper port-sided support, DukeGDX support has to be removed, along with the skyboxes. - Removed: Definition for 3281 (loading screen) commented out since many user maps utilize the 5:4 version
Version 1.5
- Updated: Image stretching removed for Atomic/WT (2500, 3292, 3293) and Vacation (3240, 3281)
Version 1.47
- Added: DM kills bar (2465)
- Updated: Nuclear Winter episode ending screen (3293), text realigned
Version 1.46
- Updated: Nuclear Winter level ending screen (3245)
- Updated: Nuclear Winter episode ending screen (3293) without image stretching
Version 1.45
- Added: Widescreen Nuclear Winter level ending screen (3245)
Version 1.44
- Updated: Fixed two typos in Nuclear Winter finale panel (3293)
Version 1.43
- Fixed: Wrong definitions for fixed Skycar from World Tour
Version 1.42
- Added: Widescreen menu tiles 2500+2506 for World Tour
- Added: Fixed Skycar (2491) from World Tour for Atomic
Version 1.41
- General: Project renamed to "Widescreen Fixes for Duke3D" (plus filename changes)
- Updated: duke3d_widefix.def (RPG/Freezer no longer pinned to edge of the screen)
- Removed: game.con (avoids issues with other ports)
Version 1.4
- Added: duke3d-raze.def (Raze support)
- Added: Widescreen tiles for menu tiles 2445, 2456, 2492, 2493, 2500, 2504-2506, 3240, 3245, 3280, 3281, 3292, 3293 (Duke3D + addons)
- Added: Missing widescreen tiles for weapons (not needed in EDuke32, but elsewhere)
- Updated: duke3d_fixes.def (can switch menufont color to blue/green/grey, EDuke32 only)
- Updated: game.con (custom mod: picking up access cards now mentions their color)