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target/ | ||
Cargo.lock | ||
.idea/ | ||
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imported_assets/ |
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# Changelog | ||
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- new example `asset_savers` | ||
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## v0.12.0 - 29.11.2024 | ||
- Update to Bevy 0.15 | ||
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use bevy::asset::processor::LoadTransformAndSave; | ||
use bevy::asset::transformer::IdentityAssetTransformer; | ||
use bevy::prelude::*; | ||
use bevy_common_assets::json::{JsonAssetLoader, JsonAssetPlugin}; | ||
use bevy_common_assets::postcard::{PostcardAssetPlugin, PostcardAssetSaver}; | ||
use serde::{Deserialize, Serialize}; | ||
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/// This example processes a json level asset into a postcard asset (binary format) | ||
/// which is then loaded and rendered. If you run the example, the directory | ||
/// `examples/asset_savers/imported_assets` is created and populated. | ||
/// | ||
/// Take a look at `examples/asset_savers/assets/trees.level.meta` to see the configuration | ||
/// that tells Bevy which processor to use to convert the json asset into the postcard format. | ||
fn main() { | ||
App::new() | ||
.add_plugins(( | ||
DefaultPlugins.set(AssetPlugin { | ||
mode: AssetMode::Processed, | ||
file_path: "examples/asset_savers/assets".to_string(), | ||
processed_file_path: "examples/asset_savers/imported_assets/Default".to_string(), | ||
..default() | ||
}), | ||
PostcardAssetPlugin::<Level>::new(&["level"]), | ||
JsonAssetPlugin::<Level>::new(&[]), | ||
)) | ||
.register_asset_processor::<LoadTransformAndSave< | ||
JsonAssetLoader<Level>, | ||
IdentityAssetTransformer<Level>, | ||
PostcardAssetSaver<Level>, | ||
>>(LoadTransformAndSave::new( | ||
IdentityAssetTransformer::<Level>::default(), | ||
PostcardAssetSaver::<Level>::default(), | ||
)) | ||
.init_state::<AppState>() | ||
.add_systems(Startup, setup) | ||
.add_systems(Update, spawn_level.run_if(in_state(AppState::Loading))) | ||
.run(); | ||
} | ||
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { | ||
let level = LevelHandle(asset_server.load("trees.level")); | ||
commands.insert_resource(level); | ||
let tree = ImageHandle(asset_server.load("tree.png")); | ||
commands.insert_resource(tree); | ||
commands.spawn((Camera2d, Msaa::Off)); | ||
} | ||
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fn spawn_level( | ||
mut commands: Commands, | ||
level: Res<LevelHandle>, | ||
tree: Res<ImageHandle>, | ||
mut levels: ResMut<Assets<Level>>, | ||
mut state: ResMut<NextState<AppState>>, | ||
) { | ||
if let Some(level) = levels.remove(level.0.id()) { | ||
for position in level.positions { | ||
commands.spawn(( | ||
Sprite::from_image(tree.0.clone()), | ||
Transform::from_translation(position.into()), | ||
)); | ||
} | ||
state.set(AppState::Level); | ||
} | ||
} | ||
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#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)] | ||
enum AppState { | ||
#[default] | ||
Loading, | ||
Level, | ||
} | ||
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#[derive(Resource)] | ||
struct ImageHandle(Handle<Image>); | ||
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#[derive(Resource)] | ||
struct LevelHandle(Handle<Level>); | ||
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#[derive(Deserialize, Serialize, Asset, TypePath)] | ||
struct Level { | ||
positions: Vec<[f32; 3]>, | ||
} |
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( | ||
meta_format_version: "1.0", | ||
asset: Load( | ||
loader: "bevy_image::image_loader::ImageLoader", | ||
settings: ( | ||
format: FromExtension, | ||
is_srgb: true, | ||
sampler: Default, | ||
asset_usage: ("MAIN_WORLD | RENDER_WORLD"), | ||
), | ||
), | ||
) |
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{ | ||
"positions": [ | ||
[ | ||
42.0, | ||
42.0, | ||
0.0 | ||
], | ||
[ | ||
4.0, | ||
32.0, | ||
0.0 | ||
], | ||
[ | ||
54.0, | ||
7.0, | ||
0.0 | ||
], | ||
[ | ||
-61.0, | ||
4.0, | ||
0.0 | ||
], | ||
[ | ||
-6.0, | ||
-72.0, | ||
0.0 | ||
], | ||
[ | ||
6.0, | ||
-89.0, | ||
0.0 | ||
] | ||
] | ||
} |
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( | ||
meta_format_version: "1.0", | ||
asset: Process( | ||
processor: "bevy_asset::processor::process::LoadTransformAndSave<bevy_common_assets::json::JsonAssetLoader<asset_savers::Level>, bevy_asset::transformer::IdentityAssetTransformer<asset_savers::Level>, bevy_common_assets::postcard::PostcardAssetSaver<asset_savers::Level>>", | ||
settings: ( | ||
loader_settings: (), | ||
transformer_settings: (), | ||
saver_settings: (), | ||
), | ||
), | ||
) |