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//Defines that set what kind of civilian bounties should be applied mid-round. | ||
#define CIV_JOB_SMITH 21 //By making this higher we avoid having to maintain this value if more bounties are added upstream | ||
#define CIV_JOB_PRISONER 22 //Basically restricted assistant bounties |
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code/modules/unit_tests/screenshots/screenshot_antag_icons_bloodbrother.png
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code/modules/unit_tests/screenshots/screenshot_humanoids__datum_species_skrell.png
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author: "xXPawnStarrXx" | ||
delete-after: True | ||
changes: | ||
- rscadd: "Added new bounties for inmates." |
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author: "theselfish" | ||
delete-after: True | ||
changes: | ||
- rscadd: "Donator item." |
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author: "BurgerBB" | ||
delete-after: True | ||
changes: | ||
- rscdel: " Removes the ability for Seedlings to have multiple harvests." | ||
- balance: "Sets Evil Seedling TC cost to 2 (From 8)," |
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author: "theselfish" | ||
delete-after: True | ||
changes: | ||
- rscadd: "Donator stamp." |
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author: "pixelkitty286" | ||
delete-after: True | ||
changes: | ||
- rscadd: "Door sounds from Citrp" | ||
- qol: "Better door sounds" | ||
- sound: "added door sound files in modular sounds folder" | ||
- code_imp: "Disabled skyrat's door sound over rides in airlock.dm" |
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author: "nikothedude" | ||
delete-after: True | ||
changes: | ||
- spellcheck: "The nobility dresscoat has been reflavored to not be nobility" |
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author: "ReturnToZender" | ||
delete-after: True | ||
changes: | ||
- server: "cleans up some relay names" |
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author: "NithaIsTired" | ||
delete-after: True | ||
changes: | ||
- rscadd: "Synths now scream in agony when they die." |
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author: "Swiftfeather" | ||
delete-after: True | ||
changes: | ||
- rscdel: "Door sounds from Citrp" | ||
- qol: "better door sounds" | ||
- sound: "changed sound back to better original airlock sound" | ||
- code_imp: "re enables skyrat's door sound override" |
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author: "BurgerBB" | ||
delete-after: True | ||
changes: | ||
- rscadd: "Organs that rot now create miasma. Note that miasma emissions will stop once the organ is fully decayed." |
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author: "BurgerBB" | ||
delete-after: True | ||
changes: | ||
- balance: "The Crab17 uplink item cannot spawn in surplus crates, nor can it be discounted." |
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author: "Majkl-J" | ||
delete-after: True | ||
changes: | ||
- rscadd: "Secmed huds are now available for security medics" | ||
- rscadd: "Secmed headset upgraded into a bowman" | ||
- image: "Icons for secmed huds and secmed headset" |
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author: "nevimer" | ||
delete-after: True | ||
changes: | ||
- rscadd: "Malf AI Doomsday now makes a tidal wave of explosions from APC's." |
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/obj/machinery/doomsday_device/trigger_doomsday() | ||
var/list/bombable = SSmapping.levels_by_trait(ZTRAIT_STATION) | ||
for(var/obj/machinery/power/apc/power in world) | ||
if(power.z == locate(power.z) in bombable) | ||
explosion(power, light_impact_range = 15, explosion_cause = src, adminlog = TRUE) | ||
sleep(1) | ||
to_chat(world, span_bold("You hear a series of explosions!")) | ||
SSticker.force_ending = FORCE_END_ROUND | ||
|
||
/proc/test_doomsday() | ||
var/obj/machinery/doomsday_device/device = new() | ||
device.trigger_doomsday() |
105 changes: 105 additions & 0 deletions
105
modular_zubbers/code/modules/cargo/bounties/prisoner.dm
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/datum/bounty/item/prisoner/soap | ||
name = "Soap" | ||
description = "One of the janitors lost theirs, send them some." | ||
reward = CARGO_CRATE_VALUE * 4 | ||
required_count = 2 | ||
wanted_types = list(/obj/item/soap = TRUE) | ||
|
||
/datum/bounty/item/prisoner/baseball_bat | ||
name = "Baseball Bat" | ||
description = "Baseball fever is going on at CentCom! Be a dear and ship them some baseball bats, so that management can live out their childhood dream." | ||
reward = CARGO_CRATE_VALUE * 4 | ||
required_count = 5 | ||
wanted_types = list(/obj/item/melee/baseball_bat = TRUE) | ||
|
||
/datum/bounty/item/prisoner/monkey_hide | ||
name = "Monkey Hide" | ||
description = "One of the scientists at CentCom is interested in testing products on monkey skin. Your mission is to acquire monkey's hide and ship it." | ||
reward = CARGO_CRATE_VALUE * 3 | ||
wanted_types = list(/obj/item/stack/sheet/animalhide/monkey = TRUE) | ||
|
||
/datum/bounty/item/prisoner/poppy | ||
name = "Poppies" | ||
description = "Stop asking questions, send the flowers, get paid. INMATE!" | ||
reward = CARGO_CRATE_VALUE * 2 | ||
required_count = 3 | ||
wanted_types = list(/obj/item/food/grown/poppy = TRUE) | ||
include_subtypes = FALSE | ||
|
||
/datum/bounty/item/prisoner/lilly | ||
name = "Lillies" | ||
description = "Stop asking questions, send the flowers, get paid. INMATE!" | ||
reward = CARGO_CRATE_VALUE * 3 | ||
required_count = 3 | ||
wanted_types = list(/obj/item/food/grown/poppy/lily = TRUE) | ||
include_subtypes = FALSE | ||
|
||
/datum/bounty/item/prisoner/geranium | ||
name = "Geraniums" | ||
description = "Stop asking questions, send the flowers, get paid. INMATE!" | ||
reward = CARGO_CRATE_VALUE * 3 | ||
required_count = 3 | ||
wanted_types = list(/obj/item/food/grown/poppy/geranium = TRUE) | ||
include_subtypes = FALSE | ||
|
||
/datum/bounty/item/prisoner/tomatoes | ||
name = "Tomatoes" | ||
description = "Stop asking questions, send the fruits, get paid. INMATE!" | ||
reward = CARGO_CRATE_VALUE * 3 | ||
required_count = 5 | ||
wanted_types = list(/obj/item/food/grown/tomato = TRUE) | ||
include_subtypes = FALSE | ||
|
||
/datum/bounty/item/prisoner/carrots | ||
name = "Carrots" | ||
description = "Stop asking questions, send the fruits, get paid. INMATE!" | ||
reward = CARGO_CRATE_VALUE * 3 | ||
required_count = 5 | ||
wanted_types = list(/obj/item/food/grown/carrot = TRUE) | ||
include_subtypes = FALSE | ||
|
||
/datum/bounty/item/prisoner/onion | ||
name = "Onions" | ||
description = "Stop asking questions, send the fruits, get paid. INMATE!" | ||
reward = CARGO_CRATE_VALUE * 3 | ||
required_count = 5 | ||
wanted_types = list(/obj/item/food/grown/onion = TRUE) | ||
include_subtypes = FALSE | ||
|
||
/datum/bounty/item/prisoner/apples | ||
name = "Apples" | ||
description = "Stop asking questions, send the fruits, get paid. INMATE!" | ||
reward = CARGO_CRATE_VALUE * 3 | ||
required_count = 5 | ||
wanted_types = list(/obj/item/food/grown/apple = TRUE) | ||
include_subtypes = FALSE | ||
|
||
/datum/bounty/item/prisoner/grapes | ||
name = "Grapes" | ||
description = "Stop asking questions, send the fruits, get paid. INMATE!" | ||
reward = CARGO_CRATE_VALUE * 3 | ||
required_count = 5 | ||
wanted_types = list(/obj/item/food/grown/grapes = TRUE) | ||
include_subtypes = FALSE | ||
|
||
/datum/bounty/item/prisoner/corn | ||
name = "Ears of Corn" | ||
description = "Stop asking questions, send the fruits, get paid. INMATE!" | ||
reward = CARGO_CRATE_VALUE * 3 | ||
required_count = 5 | ||
wanted_types = list(/obj/item/food/grown/corn = TRUE) | ||
include_subtypes = FALSE | ||
|
||
/datum/bounty/item/prisoner/monkey_cubes | ||
name = "Monkey Cubes" | ||
description = "Due to a recent genetics accident, Central Command is in serious need of monkeys. Your mission is to ship monkey cubes." | ||
reward = CARGO_CRATE_VALUE * 4 | ||
required_count = 3 | ||
wanted_types = list(/obj/item/food/monkeycube = TRUE) | ||
|
||
/datum/bounty/item/prisoner/paper_bin | ||
name = "Paper Bins" | ||
description = "Our accounting division is all out of paper. We need a new shipment immediately." | ||
reward = CARGO_CRATE_VALUE * 5 | ||
required_count = 5 | ||
wanted_types = list(/obj/item/paper_bin = TRUE) |
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