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Oldwoundhud #1
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Oldwoundhud #1
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Ports Citrp's airlock sounds and makes all airlocks have better sounds than they used to. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Why It's Good For The Game Every door sound is the same boring door sound and all sound the exactly same even though each door is different. In other words the door sounds I've got sound more aesthetically pleasing compared to "*SHHH*" "*SHHH CLUNK*". <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Proof Of Testing <!-- Compile and run your code locally. Make sure it works. This is the place to show off your changes! We are not responsible for testing your features. --> https://github.com/Bubberstation/Bubberstation/assets/78038207/246abdf4-35c3-43de-a3a6-074a67865a44 https://github.com/Bubberstation/Bubberstation/assets/78038207/5a40e67c-cada-44f2-882f-474a4d60de0f https://github.com/Bubberstation/Bubberstation/assets/78038207/a1d9e0df-f29c-48de-bbff-89c9896b7a66 https://github.com/Bubberstation/Bubberstation/assets/78038207/d8d13c8d-14c3-432f-b33c-a07b98c747e0 ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Door sounds from Citrp qol: Better door sounds sound: added door sound files in modular sounds folder code: Disabled skyrat's door sound over rides in airlock.dm /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. -->
…dlings to have multiple harvests. (Bubberstation#1043) ## About The Pull Request Sets Evil Seedling TC cost to 2 (From 8), removes the ability for Seedlings to have multiple harvests. ## Why It's Good For The Game The last time someone made an army of seedlings, the station ended up having 107% time dilation due to pathing/garbage collection runtimes. The second last time someone made an army of seedlings, the person got an antag permaban for wiping out the entirety of security and storming command. I think the maximum seedlings someone should have at any given time is four seedlings, so this is why the TC cost was divided by 4. Of course, traitors can buy more seedlings if they want to but this will put a dent in their TC budget. ## Proof Of Testing It came to me in a dream. ## Changelog :cl: BurgerBB del: Removes the ability for Seedlings to have multiple harvests. balance: Sets Evil Seedling TC cost to 2 (From 8), /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Donator stuff. If this isn't how this is done here, shout. <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Why It's Good For The Game Money good for server and funny lil items good for me. 1/3. Still need sprites for the other two. ## Proof Of Testing ![image](https://github.com/Bubberstation/Bubberstation/assets/102828457/33b24944-df9a-4b80-8832-114255ec3e46) ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Donator item. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. --> Co-authored-by: nevimer <[email protected]>
## About The Pull Request The Crab17 uplink item cannot spawn in surplus crates, nor can it be discounted. ## Why It's Good For The Game The Crab17, while a fun addition, is kind of getting annoying fast (nearly purchased every round to the point where people unironically metagame it if they know who is traitor). To discourage overusage, it cannot spawn in surplus bundles, nor can it be discounted. ## Changelog :cl: BurgerBB balance: The Crab17 uplink item cannot spawn in surplus crates, nor can it be discounted. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. --> --------- Co-authored-by: projectkepler-RU <[email protected]> Co-authored-by: The Sharkening <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Secmeds now get their own special HUDs, in both regular and protected variants. Secmed headset is now a bowman Secmed locker bloat compacted into a garment bag ## Why It's Good For The Game Secmeds are frankly a bit lacking in their equipment. This should help them a bit. ## Proof Of Testing ![image](https://github.com/Bubberstation/Bubberstation/assets/49160555/73971322-6666-4a3a-87da-5e3dc9b2c6d2) ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Secmed huds are now available for security medics add: Secmed headset upgraded into a bowman image: Icons for secmed huds and secmed headset /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. --> --------- Co-authored-by: Tom <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds 14 bounties for prisoners and the framework for people to add more. Most being plants and easy crafts. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Why It's Good For The Game Gives people behind bars something to do and maybe some cash to grease palms with, you just gotta get someone to get a console for you. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Proof Of Testing ![image](https://github.com/Bubberstation/Bubberstation/assets/53197594/bb674d4c-1f03-46d2-8db4-4d5514f2506d) <!-- Compile and run your code locally. Make sure it works. This is the place to show off your changes! We are not responsible for testing your features. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Added new bounties for inmates. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request It is indeed exactly what it sounds. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Why It's Good For The Game Adds more immersion to the game (to be fair all of the species should have a custom death sound but I don't make them). <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Proof Of Testing Yes. <!-- Compile and run your code locally. Make sure it works. This is the place to show off your changes! We are not responsible for testing your features. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Synths now scream in agony when they die. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. -->
Reverts Bubberstation#1054 These are some of the most grating sounds I've ever heard added to the game. If it was something we only heard a few times for round it'd be fine, but it's EVERY AIRLOCK, one of the devices we interact with THE MOST as players. Some sounds are extremely oud, some are quiet, some are fine and some are grating like nails on a chalkboard. There's also a lot of ones that are obscenely long for how simple and quick of an action airlock opening and closing is. It's an extremely inconsistent PR and should have been TM'd longer before changing stuff players touch so often. None of the feedback from the one TM was allowed to be acted on. ___________________________________________________________________________________________ :cl: del: Door sounds from Citrp qol: better door sounds sound: changed sound back to better original airlock sound code: re enables skyrat's door sound override /:cl:
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About The Pull Request
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Why It's Good For The Game
Proof Of Testing
Changelog
🆑
add: Added new mechanics or gameplay changes
add: Added more things
del: Removed old things
qol: made something easier to use
balance: rebalanced something
fix: fixed a few things
sound: added/modified/removed audio or sound effects
image: added/modified/removed some icons or images
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl: