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Oldwoundhud #1

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wants to merge 34 commits into from
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Oldwoundhud #1

wants to merge 34 commits into from

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NithaIsTired
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About The Pull Request

aaaaaaa

Why It's Good For The Game

Proof Of Testing

Changelog

🆑
add: Added new mechanics or gameplay changes
add: Added more things
del: Removed old things
qol: made something easier to use
balance: rebalanced something
fix: fixed a few things
sound: added/modified/removed audio or sound effects
image: added/modified/removed some icons or images
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl:

pixelkitty286 and others added 30 commits February 2, 2024 01:10
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Ports Citrp's airlock sounds and makes all airlocks have better sounds
than they used to.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->

## Why It's Good For The Game

Every door sound is the same boring door sound and all sound the exactly
same even though each door is different. In other words the door sounds
I've got sound more aesthetically pleasing compared to "*SHHH*" "*SHHH
CLUNK*".

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Proof Of Testing

<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->



https://github.com/Bubberstation/Bubberstation/assets/78038207/246abdf4-35c3-43de-a3a6-074a67865a44



https://github.com/Bubberstation/Bubberstation/assets/78038207/5a40e67c-cada-44f2-882f-474a4d60de0f



https://github.com/Bubberstation/Bubberstation/assets/78038207/a1d9e0df-f29c-48de-bbff-89c9896b7a66



https://github.com/Bubberstation/Bubberstation/assets/78038207/d8d13c8d-14c3-432f-b33c-a07b98c747e0

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

:cl:
add: Door sounds from Citrp
qol: Better door sounds
sound: added door sound files in modular sounds folder
code: Disabled skyrat's door sound over rides in airlock.dm
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
…dlings to have multiple harvests. (Bubberstation#1043)

## About The Pull Request

Sets Evil Seedling TC cost to 2 (From 8), removes the ability for
Seedlings to have multiple harvests.

## Why It's Good For The Game

The last time someone made an army of seedlings, the station ended up
having 107% time dilation due to pathing/garbage collection runtimes.

The second last time someone made an army of seedlings, the person got
an antag permaban for wiping out the entirety of security and storming
command.

I think the maximum seedlings someone should have at any given time is
four seedlings, so this is why the TC cost was divided by 4. Of course,
traitors can buy more seedlings if they want to but this will put a dent
in their TC budget.

## Proof Of Testing

It came to me in a dream.

## Changelog

:cl: BurgerBB
del:  Removes the ability for Seedlings to have multiple harvests.
balance: Sets Evil Seedling TC cost to 2 (From 8),
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
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GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
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the changes rather than a summary of the PR's contents. -->

<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Donator stuff.
If this isn't how this is done here, shout.

<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->

## Why It's Good For The Game

Money good for server and funny lil items good for me.

1/3.
Still need sprites for the other two.

## Proof Of Testing


![image](https://github.com/Bubberstation/Bubberstation/assets/102828457/33b24944-df9a-4b80-8832-114255ec3e46)

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
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all you want, but it's best to shoot for clear communication right off
the bat. -->

:cl:
add: Donator item.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
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the changes rather than a summary of the PR's contents. -->

<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->

Co-authored-by: nevimer <[email protected]>
## About The Pull Request

The Crab17 uplink item cannot spawn in surplus crates, nor can it be
discounted.

## Why It's Good For The Game

The Crab17, while a fun addition, is kind of getting annoying fast
(nearly purchased every round to the point where people unironically
metagame it if they know who is traitor). To discourage overusage, it
cannot spawn in surplus bundles, nor can it be discounted.


## Changelog

:cl: BurgerBB
balance: The Crab17 uplink item cannot spawn in surplus crates, nor can
it be discounted.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
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the changes rather than a summary of the PR's contents. -->

<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->

---------

Co-authored-by: projectkepler-RU <[email protected]>
Co-authored-by: The Sharkening <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Secmeds now get their own special HUDs, in both regular and protected
variants.

Secmed headset is now a bowman

Secmed locker bloat compacted into a garment bag

## Why It's Good For The Game

Secmeds are frankly a bit lacking in their equipment. This should help
them a bit.


## Proof Of Testing


![image](https://github.com/Bubberstation/Bubberstation/assets/49160555/73971322-6666-4a3a-87da-5e3dc9b2c6d2)

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

:cl:
add: Secmed huds are now available for security medics
add: Secmed headset upgraded into a bowman
image: Icons for secmed huds and secmed headset
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
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<!-- You can use multiple of the same prefix (they're only used for the
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---------

Co-authored-by: Tom <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Adds 14 bounties for prisoners and the framework for people to add more.
Most being plants and easy crafts.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->

## Why It's Good For The Game
Gives people behind bars something to do and maybe some cash to grease
palms with, you just gotta get someone to get a console for you.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Proof Of Testing

![image](https://github.com/Bubberstation/Bubberstation/assets/53197594/bb674d4c-1f03-46d2-8db4-4d5514f2506d)

<!-- Compile and run your code locally. Make sure it works. This is the
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features. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
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all you want, but it's best to shoot for clear communication right off
the bat. -->

:cl:
add: Added new bounties for inmates.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
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<!-- By opening a pull request. You have read and understood the
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

It is indeed exactly what it sounds.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->

## Why It's Good For The Game
Adds more immersion to the game (to be fair all of the species should
have a custom death sound but I don't make them).
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Proof Of Testing
Yes.
<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

:cl:
add: Synths now scream in agony when they die.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
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the changes rather than a summary of the PR's contents. -->

<!-- By opening a pull request. You have read and understood the
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Reverts Bubberstation#1054

These are some of the most grating sounds I've ever heard added to the
game. If it was something we only heard a few times for round it'd be
fine, but it's EVERY AIRLOCK, one of the devices we interact with THE
MOST as players. Some sounds are extremely oud, some are quiet, some are
fine and some are grating like nails on a chalkboard. There's also a lot
of ones that are obscenely long for how simple and quick of an action
airlock opening and closing is.

It's an extremely inconsistent PR and should have been TM'd longer
before changing stuff players touch so often. None of the feedback from
the one TM was allowed to be acted on.


___________________________________________________________________________________________

:cl:
del: Door sounds from Citrp
qol: better door sounds
sound: changed sound back to better original airlock sound
code: re enables skyrat's door sound override
/:cl:
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