This repository contains a work-in-progress decompilation of Perfect Dark for the Nintendo 64.
See the Perfect Dark Decompilation Status Page.
- make
- mips build tools (Debian/Ubuntu: binutils-mips-linux-gnu, Arch: mips64-elf-binutils from AUR)
- Python 3
Perfect Dark has six known versions:
ROM ID | Description |
---|---|
ntsc-final | NTSC 8.7 final - fully supported |
ntsc-1.0 | NTSC 8.7 final (the initial, buggy release) - fully supported |
ntsc-beta | NTSC 6.4 beta - can extract assets only |
pal-final | PAL 8.7 final - can extract assets only |
pal-beta | PAL 28.7 beta - can extract assets only |
jap-final | Japanese 8.7 final - can extract assets only |
Currently only the ntsc-final and ntsc-1.0 versions are fully supported. The NTSC beta, PAL and JAP versions can have their assets extracted from the base ROM but no effort has been made to build those versions back into a ROM.
The project uses the $ROMID
environment variable to know which version to work with. If not set, it defaults to ntsc-final
. You can change it by running something like export ROMID=ntsc-1.0
.
Before you do anything you need an existing ROM to extract assets from.
- Save your existing ROM file into the root of the repository with the name
pd.ntsc-final.z64
. It should not be byteswapped (the first four bytes should be0x80371240
). - Run
make extract
. This will create anextracted/ntsc-final
directory containing assets from your ROM.
- Run
make rom
to build the ROM. The ROM will be written tobuild/ntsc-final/pd.z64
.
Run make
followed by make test
. If make test
produces no output then all compiled segments are matching.
You can also md5sum your base ROM with the built ROM and check they have the same hash: md5sum pd.ntsc-final.z64 build/ntsc-final/pd.z64
.