Releases: Novum/vkQuake
vkQuake 1.20.3 Binaries
- Fixed multiple parallelism bugs
- 8-bit mode now has dithering
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.17. Check with ldd --version
if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.20.2 Binaries
- Fixed a crash on startup with re-release Quake data
- Fixed crash with small stack sized on Unix (e.g. musl libc)
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.17. Check with ldd --version
if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.20.1 Binaries
- Fix a bug that could cause random lockups with 1.20.0
- Fix screenshot crash
- Fix corruption if new vkquake.pak is missing or old one is still in place
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.17. Check with ldd --version
if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.20.0
- Parallelized renderer for significantly higher performance
- Parallelized texture mip generation for faster load times
- SIMD code optimizations
- "8-bit" color mode emulation
- Scaling is now less blurry
- Mods menu
- Completely replaced memory management (no more -heapsize)
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.17. Check with ldd --version
if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.13.1
- GUI scale is now relative to screen height (scr_relativescale 0 to disable)
- Crosshair is now selectable from menu. Also added the option to use a dot instead of cross crosshair.
- Improved compatibility with latest Quake Steam re-release version
- Fixed unlit maps with GPU lightmap updates
- Reverted improper fix for rogue lavamen that caused lots of other issues
- Various smaller bug fixes
- Update to SDL 2.0.22
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.14. Check with ldd --version
if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.13.0
- GPU lightmap update and smooth dynamic light interpolation
- Various bug fixes
- Improved compatibility with 2021 Quake re-release
Known issues:
- Some entities don't animate smoothly with FTE protocol extensions.
cl_nopext 1
is a workaround right now. Same bug exists in QSS.
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.14. Check with ldd --version
if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.12.2
- Improved compatibility with the 2021 Quake re-release
- Various bug fixes
- Small performance improvements
- Improved support for non power of two textures
- Updated SDL to 2.0.18
Known issues:
- Some entities don't animate smoothly with FTE protocol extensions.
cl_nopext 1
is a workaround right now. Same bug exists in QSS.
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.14. Check with ldd --version
if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.12.1 Binaries
- Support for scriptable particles ported from QuakeSpasm-Spiked (e.g. for Arcane Dimensions). For vanilla particles set
r_fteparticles 0
. - Improved physics consistency between different frame rates
- Fixed bug in 1.12.0 that prevented Alkaline alk_dancing from loading.
- Slight improvements to texture sharpness with supersampling or res scale.
Known issues:
- Some entities don't animate smoothly with FTE protocol extensions.
cl_nopext 1
is a workaround right now. Same bug exists in QSS.
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.14. Check with ldd --version
if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.11.1 Binaries
- Improved compatibility with 2021 Quake re-release thanks to @sezero and @andrei-drexler.
Known issues:
- Some entities don't animate smoothly with FTE protocol extensions.
cl_nopext 1
is a workaround right now. Same bug exists in QSS. - Slight improvements to texture sharpness with supersampling or res scale.
Windows binaries require the Visual C++ Redistributable for Visual Studio 2019:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)
Linux AppImage requires at least glibc 2.14. Check with ldd --version
if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.11.0 Binaries
- Initial support for Quake 2021 re-release
- External vis file support
- Guns now use a different FOV to avoid stretched weapons (disable with
cl_gun_fovscale 0
)
Known issues:
- Some entities don't animate smoothly with FTE protocol extensions.
cl_nopext 1
is a workaround right now. Same bug exists in QSS.
Windows binaries require the Visual C++ Redistributable for Visual Studio 2019:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)
Linux AppImage requires at least glibc 2.14. Check with ldd --version
if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)