Skip to content

Releases: Novum/vkQuake

vkQuake 1.20.3 Binaries

08 Jul 06:32
Compare
Choose a tag to compare
  • Fixed multiple parallelism bugs
  • 8-bit mode now has dithering

Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)

Linux AppImage requires at least glibc 2.17. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

vkQuake 1.20.2 Binaries

03 Jul 06:00
Compare
Choose a tag to compare
  • Fixed a crash on startup with re-release Quake data
  • Fixed crash with small stack sized on Unix (e.g. musl libc)

Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)

Linux AppImage requires at least glibc 2.17. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

vkQuake 1.20.1 Binaries

01 Jul 07:36
Compare
Choose a tag to compare
  • Fix a bug that could cause random lockups with 1.20.0
  • Fix screenshot crash
  • Fix corruption if new vkquake.pak is missing or old one is still in place

Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)

Linux AppImage requires at least glibc 2.17. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

vkQuake 1.20.0

28 Jun 07:51
Compare
Choose a tag to compare
  • Parallelized renderer for significantly higher performance
  • Parallelized texture mip generation for faster load times
  • SIMD code optimizations
  • "8-bit" color mode emulation
  • Scaling is now less blurry
  • Mods menu
  • Completely replaced memory management (no more -heapsize)

Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)

Linux AppImage requires at least glibc 2.17. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

vkQuake 1.13.1

16 May 08:12
Compare
Choose a tag to compare
  • GUI scale is now relative to screen height (scr_relativescale 0 to disable)
  • Crosshair is now selectable from menu. Also added the option to use a dot instead of cross crosshair.
  • Improved compatibility with latest Quake Steam re-release version
  • Fixed unlit maps with GPU lightmap updates
  • Reverted improper fix for rogue lavamen that caused lots of other issues
  • Various smaller bug fixes
  • Update to SDL 2.0.22

Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)

Linux AppImage requires at least glibc 2.14. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

vkQuake 1.13.0

27 Mar 08:11
Compare
Choose a tag to compare
  • GPU lightmap update and smooth dynamic light interpolation
  • Various bug fixes
  • Improved compatibility with 2021 Quake re-release

Known issues:

  • Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS.

Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)

Linux AppImage requires at least glibc 2.14. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

vkQuake 1.12.2

22 Dec 00:45
Compare
Choose a tag to compare
  • Improved compatibility with the 2021 Quake re-release
  • Various bug fixes
  • Small performance improvements
  • Improved support for non power of two textures
  • Updated SDL to 2.0.18

Known issues:

  • Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS.

Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)

Linux AppImage requires at least glibc 2.14. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

vkQuake 1.12.1 Binaries

26 Nov 07:40
Compare
Choose a tag to compare
  • Support for scriptable particles ported from QuakeSpasm-Spiked (e.g. for Arcane Dimensions). For vanilla particles set r_fteparticles 0.
  • Improved physics consistency between different frame rates
  • Fixed bug in 1.12.0 that prevented Alkaline alk_dancing from loading.
  • Slight improvements to texture sharpness with supersampling or res scale.

Known issues:

  • Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS.

Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)

Linux AppImage requires at least glibc 2.14. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

vkQuake 1.11.1 Binaries

25 Oct 05:34
Compare
Choose a tag to compare

Known issues:

  • Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS.
  • Slight improvements to texture sharpness with supersampling or res scale.

Windows binaries require the Visual C++ Redistributable for Visual Studio 2019:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

Linux AppImage requires at least glibc 2.14. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

vkQuake 1.11.0 Binaries

02 Sep 16:16
Compare
Choose a tag to compare
  • Initial support for Quake 2021 re-release
  • External vis file support
  • Guns now use a different FOV to avoid stretched weapons (disable with cl_gun_fovscale 0)

Known issues:

  • Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS.

Windows binaries require the Visual C++ Redistributable for Visual Studio 2019:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

Linux AppImage requires at least glibc 2.14. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)