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Merge pull request #26 from OSVR/osvrUnityUpdatev0.6.6.9
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Update to OSVR-Unity v0.6.6.9. Adds d3dcompiler_47 dependency for Ren…
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DuFF14 committed Mar 30, 2016
2 parents 45ad82a + e7bb331 commit 41f0dcb
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4 changes: 2 additions & 2 deletions Assets/OSVRUnity.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Prefabs.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Resources.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Materials.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Materials/Effects.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Models.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Models/Environment.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Models/Environment/Geometry.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Models/Environment/Textures.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Models/Sword.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Models/Sword/Geometry.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Models/Sword/Materials.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Models/Sword/Textures.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Prefabs.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Scenes.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Scripts.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Scripts/Managers.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Scripts/Objects.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Shaders.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Textures.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Demo/Textures/Effects.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Materials.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/Sample/Scripts.meta

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4 changes: 2 additions & 2 deletions Assets/OSVRUnity/src.meta

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4 changes: 4 additions & 0 deletions Assets/OSVRUnity/src/DLLSearchPathFixer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -48,25 +48,29 @@ public static void fix()
/// </summary>
private DLLSearchPathFixer()
{
#if !UNITY_WINRT
var currentPath = Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.Process);
//Debug.Log(String.Format("Old PATH: {0}", currentPath));
OrigDirs = new List<string>(currentPath.Split(Path.PathSeparator));
UnityDataDir = Application.dataPath;
UnityDataDirBackslashed = Application.dataPath.Replace("/", "\\");
#endif
}

/// <summary>
/// Update the process environment PATH variable to contain the full list (entries new and old) of directories.
/// </summary>
private void ApplyChanges()
{
#if !UNITY_WINRT
// Combine new and old dirs
var allDirs = new List<String>(NewDirs);
allDirs.AddRange(OrigDirs);

var newPathString = String.Join(Path.PathSeparator.ToString(), allDirs.ToArray());
//Debug.Log(String.Format("New PATH: {0}", newPathString));
Environment.SetEnvironmentVariable("PATH", newPathString, EnvironmentVariableTarget.Process);
#endif
}

/// <summary>
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10 changes: 8 additions & 2 deletions Assets/OSVRUnity/src/VREye.cs
Original file line number Diff line number Diff line change
Expand Up @@ -220,7 +220,10 @@ public void CreateSurfaces(uint surfaceCount)

//create a RenderTexture for this eye's camera to render into
RenderTexture renderTexture = new RenderTexture(surface.Viewport.Width, surface.Viewport.Height, 24, RenderTextureFormat.Default);
renderTexture.antiAliasing = QualitySettings.antiAliasing;
if (QualitySettings.antiAliasing > 0)
{
renderTexture.antiAliasing = QualitySettings.antiAliasing;
}
surface.SetRenderTexture(renderTexture);
}
}
Expand Down Expand Up @@ -264,7 +267,10 @@ public void CreateSurfaces(uint surfaceCount)

//create a RenderTexture for this eye's camera to render into
RenderTexture renderTexture = new RenderTexture(surface.Viewport.Width, surface.Viewport.Height, 24, RenderTextureFormat.Default);
renderTexture.antiAliasing = QualitySettings.antiAliasing;
if (QualitySettings.antiAliasing > 0)
{
renderTexture.antiAliasing = QualitySettings.antiAliasing;
}
surface.SetRenderTexture(renderTexture);
}
}
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4 changes: 2 additions & 2 deletions Assets/Plugins.meta

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4 changes: 2 additions & 2 deletions Assets/Plugins/Android.meta

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4 changes: 2 additions & 2 deletions Assets/Plugins/Android/libs.meta

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4 changes: 2 additions & 2 deletions Assets/Plugins/Android/libs/armeabi-v7a.meta

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