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## Known Issues | ||
This list only includes Unity-specific issues that have a substantial impact on the development experience. For a full list of issues, see the [GitHub issue tracker](https://github.com/sensics/OSVR-Unity/issues) | ||
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- Unity 4 Free version will not use distortion as this is a Pro-only feature. You will get a warning that you can ignore and continue to use OSVR without distortion. OSVR plugins will still work with Unity 4 Free. If you get a License Error in Unity 4 Free, try moving all files from Plugins/x86 to Plugins/. | ||
- Unity 5 OSVR developers should use the 32-bit version of the Unity 5 editor for now. Support for 64-bit Unity 5 is coming soon. ([GitHub issue](https://github.com/OSVR/OSVR-Unity/issues/19)) | ||
- Stereo will not work unless you load a display `.json` file manually into the display prefab. A number of these are bundled with the plugin: drag and drop the appropriate one into the slot in the Inspector. | ||
- Unity 4 Free version will not use distortion as this is a Pro-only feature. You will get a warning that you can ignore and continue to use OSVR without distortion. OSVR plugins will still work with Unity 4 Free. | ||
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## Basic Principles and Files | ||
On a machine where you're running an OSVR-Unity application, you need to run an OSVR server, part of the OSVR-Core builds. For convenience, a 32-bit OSVR Server install is bundled in the OSVR-Unity snapshot archives. [Contact us](mailto:[email protected]) if you need help. | ||
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The `OSVR-Unity.unitypackage` package should contain the x86 binary plugins, the compiled Managed-OSVR wrapper, the OSVRUnity scripts (in the `Assets` directory), and a directory of prefabs. Import this package into your project. | ||
The `OSVR-Unity.unitypackage` package should contain the x86 and x86_64 binary plugins, the compiled Managed-OSVR wrapper, the OSVRUnity scripts (in the `Assets` directory), and a directory of prefabs. Import this package into your project. | ||
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There is also a few sample/demo applications included, ranging from fairly sparse environments also used for development of the code/prefabs, to a high-detail demo. | ||
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