Switching game modes now requires OP. Provide user feedback on command failure. #278
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Addresses point 2 in #270.
While trying to fix this, I encountered a todo and gave it a shot:
// A check failed. // TODO: Tell user what arg failed?
Instead of printing the
CommandExecutionCheckException
to console, exceptions inheritingCommandExecutionCheckException
will now get caught and can provide feedback to the command executor if applicable.