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Fix Nations.json #3

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6 changes: 3 additions & 3 deletions jsons/Nations.json
Original file line number Diff line number Diff line change
Expand Up @@ -114,8 +114,8 @@
"uniqueText": "+2 [Gold] and +3 [Culture] in each city built on Hills during peacetime; when at war gain +20% Production towards Melee units instead. \nOppidia grant Melee units built in their city the Terrian Experience promotion. \n+1 [Production] from every Quarry",
"uniques": ["All newly-trained [Melee] units [in all non-occupied cities] receive the [Terrain Experience] promotion <in cities with a [Oppidia]>", "[+2 Gold, +3 Culture] in cities on [Hill] tiles <when not at war>", "[+20]% Production when constructing [Melee] units [in all non-occupied cities] <when at war>", "[+1 Production] from [Quarry] tiles [in all cities]"]
"cities": ["Edeta", "Salduba", "Hibera", "Basti", "Libissosa", "Arse", "Setabi", "Uxama Argelae", "Tarraco", "Empodrae"],
},
{
},
{
"name": "Cantabria",
"leaderName": "Indibillis",
"adjective": ["Celtiberian"],
Expand Down Expand Up @@ -151,5 +151,5 @@
"uniqueText": "Cavalry (or Armor) Units built in cities on hills gain the Cantabrian Circle promotion. -50% Maintenance for Cavalry Units. +1 [Production] on Gold.",
"uniques": ["All newly-trained [Melee] units [in all non-occupied cities] receive the [Terrain Experience] promotion <in cities with a [Oppidia]>", "[+2 Gold, +3 Culture] in cities on [Hill] tiles <when not at war>", "[+20]% Production when constructing [Melee] units [in all non-occupied cities] <when at war>", "[+1 Production] from [Quarry] tiles [in all cities]"]
"cities": ["Edeta", "Salduba", "Hibera", "Basti", "Libissosa", "Arse", "Setabi", "Uxama Argelae", "Tarraco", "Empodrae"],

}
]