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Oolite Nightly Build (2017-10-04)

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@KonstantinosSykas KonstantinosSykas released this 04 Oct 04:47
· 309 commits to master since this release

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 399de8c to f6bf782
f6bf782 KonstantinosSykas Tue Oct 3 18:45:23 2017 +0300 CHANGELOG update Update Doc/CHANGELOG.TXT as per the latest code changes, relevant to procedural Perlin 3D planet texture generation.
9ef1ce9 AnotherCommander Tue Oct 3 12:42:50 2017 +0200 Perlin3D planets are now the default at the highest detail level (Extrq Detail).
538a0d6 KonstantinosSykas Mon Oct 2 20:42:59 2017 +0300 Procedural 3D Perlin noise terrain generation
3594e7e AnotherCommander Mon Oct 2 16:20:27 2017 +0200 Windows port: Force restoring desktop resolution if we exit the app from full screen on a resolution different to that of the desktop. Should not be really necessary, but it looks that we need it for some Win10 Intel configurations.