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Update Rise of Nations Extended Edition #52
Update Rise of Nations Extended Edition #52
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I have not personally tested this yet but I have seen many reports of this helping. The latest report being from 1 month ago. https://www.protondb.com/app/287450 On vanilla Proton, game matches will randomly disconnect and then crash about 1 hour into the game. That is a problem when games can last many hours. My last match took 2.5 hours. Luckily, this game has a unique multiplayer save feature. My friends and I have been using that as a short-term workaround to save and reload games when they crash (the person whose game did not crash is still able to save). |
util.winedll_override('dpnhupnp', 'n') | ||
util.winedll_override('dpnsvr.exe', 'n') | ||
util.winedll_override('dpwsockx', 'n') | ||
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I believe lines 30-37 may be redundant here as specifying the directplay
verb already applies the native overrides for those files.
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I agree. I was confused because the DirectMusic workaround did the same thing. I already checked the winetricks
source code and all of the overrides for both DirectMusic and DirectPlay are handled. I will go back and refactor both of those.
I'm not sure this fix is necessary. Others say that |
Most people are not playing multiplayer. There are 2 reports in the GitHub Issue and 15 reports in the ProtonDB page that I will test this out with my friends next time we play online and report back (by applying |
I wanted to give a quick update on this. I have not forgotten about this. It just takes an extremely long time to reproduce this issue. I'll summarize by saying I've tested a wide range of vanilla Proton, GE-Proton, with protonfixes, without protonfixes, with Windows or Linux as hosts, with Windows or Linux as clients, etc. What I can say is that Proton 9 (GE or otherwise) by itself runs a lot more reliably. However, I believe the multiplayer connectivity issue only specifically exists between a Linux host and Linux clients. The |
After playing a bunch more games, I can 100% confirm that Without this change, a timeout of 10 seconds appears at some random point. It always counts down to 0 and the client gets disconnected. With this change, no timeouts appear. With the workaround, the game "lags" to compensate for any connection issues which is better than completely kicking a player out after a few hours of gameplay! I'll go ahead and simply the patch based on some of the original feedback. |
to include DirectPlay for more reliable multiplayer connections. This makes the connection between Linux clients and Linux hosts more reliable.
to remove the manual overrides that are not needed. This is already handled by 'protontricks'.
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to include DirectPlay for more reliable multiplayer connections.