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Azazel Purchasables - Elixiers | 30€ Bounty #2110
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This was referenced Mar 23, 2018
l34Um1
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Azazel Purchasables - Elixiers
Azazel Purchasables - Elixiers | 30€ Bounty
Mar 25, 2018
Can Elixers be shared/used on other heroes besides self? |
No |
I'd like to claim this one to work on. |
I have been slow due to setting up the project locally for the first time, but should have this ready in the next 24h. Sorry for the delay. |
Have you made any progress? Anything you can show? |
Made a PR which should cover everything, tell me if I missed any of it. |
carlosrpg
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that referenced
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May 17, 2018
* Implementing #2110 * Added summon KV and extra abilities Assumed 300 MS for farmer and 1.0 turn rate for all summons. * Added azazel summon item entries and basic functionality * Finished implementing #2111 - Used "funny" names for the summons, just change them if you don't like them or think they're not clear enough. - Summon stats are tied to their actual stat block in npc_units_custom; the values in the item just change tooltips. - The Farmer's cleave stats are tied to the ability's KV, not the item's; again, the item's KVs just change tooltips. If the whole KV/tooltip thing is a bother, it can be changed, but I thought it was outside the scope of the issue, since the current behavior is easier to implement and consistent with (almost) every vanilla summon ability in the game. * travis * missing tooltip for modifier "dota_tooltip_modifier_azazel_summon_farmer_innate" - it's a hidden modifier that needs no tooltip. * item/ability ID conflicts - fixed * "cost is set correctly in kv for item_elixier_sustain_4" - I assume this means incorrectly. The items all cost 100g (recipe) + their core's cost (1500/2500/3500/4500) so I don't see the error here, but i set everything to 100 anyway, assuming cores have no real value. * "[item] has reverse compatible upgrade [core x]" - If I understood correctly, this is intended. * blah blah whitespace - fixed * blah unused variable - fixed Also made the items temporarily purchasable in the regular shop. * seems like travis' "next free ID" is a fat old lie fixed conflicting item/ability IDs * test test * Fix Travis
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Azazel
Azazel is a fallen angel that runs a shop in the center area of the map. This is a major new feature. This issue contains the first set of purchasable items.
Unlike the regular shop, Azazel does not trade in gold. Instead all items in his shop are only available for purchase via cores. Purchasables listed as Tier 1 will require a Tier 1 core and a 100 gold recipe, Tier 2 requires a Tier 2 core and a 100g recipe, etc.
Elixiers
Elixiers are one time consumables that give a temporary buff. They can't be stacked in inventory and only one may be active at a time. We currently have 3 Elixiers and each Elixier comes at 4 power levels. All Elixiers last one minute.
Tier 1
Tier 2
Tier 3
Tier 4
All Elixiers need KVs for their corresponding effects as well as their duration.
Related Issues
Azazel Baseline functionality #2107
Azazel Model #2108
Azazel Voice #2109
Azazel Purchasables
Bug Bounty Guideline
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