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OpenGL-playground

Currently under intense development

Final release is planned for the end of June 2018.

Newest changes will appear on develop branch

About

We want to build an interactive playground for demonstrating a variety of OpenGL functionalities using C++.

Core features:

  • camera movement
  • loading assets, like: 3D models, textures, shaders
  • manipulating objects within the scene
  • importing/exporting scene presets

and much more...

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