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custom_levels/jak1/spyro2-autumnplains/spyro2-autumnplains.jsonc
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{ | ||
// The "in-game" name of the level. Should be lower case, with dashes (GOAL symbol name) | ||
// the name of this file, and the folder this file is in must have the same name. | ||
"long_name": "spyro2-autumnplains", | ||
// The file name, should be upper case and 8 characters or less. | ||
"iso_name": "SPYROATM", | ||
// The nickname, should be exactly 3 characters | ||
"nickname": "ATM", // 3 char name, all uppercase | ||
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// Background mesh file. | ||
// Must have vertex colors. Use the blender cycles renderer, bake, diffuse, uncheck color, | ||
// and bake to vertex colors. For now, only the first vertex color group is used, so make sure you | ||
// only have 1. | ||
"gltf_file": "custom_levels/jak1/spyro2-autumnplains/test-zone2.glb", | ||
"automatic_wall_detection": false, | ||
"automatic_wall_angle": 0.0, | ||
// if your mesh has triangles with incorrect orientation, set this to make all collision mesh triangles double sided | ||
// this makes collision 2x slower and bigger, so only use if really needed | ||
"double_sided_collide": false, | ||
"base_id": 100, | ||
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"ambients": [], | ||
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"actors" : [ | ||
{ | ||
"trans": [106.15, 201.96, 94.35], // translation | ||
"etype": "fuel-cell", // actor type | ||
"game_task": 0, // associated game task (for powercells, etc) | ||
"quat" : [0, 0, 0, 1], // quaternion | ||
"bsphere": [-21.6238, 19.3496, 17.1191, 10], // bounding sphere | ||
"lump": { | ||
"name":"test-fuel-cell" | ||
} | ||
}, | ||
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{ | ||
"trans": [-15.2818, 15.2461, 17.1360], // translation | ||
"etype": "crate", // actor type | ||
"game_task": 0, // associated game task (for powercells, etc) | ||
"quat" : [0, 0, 0, 1], // quaternion | ||
"bsphere": [-15.2818, 15.2461, 17.1360, 10], // bounding sphere | ||
"lump": { | ||
"name":"test-crate", | ||
"crate-type":"'steel", | ||
"eco-info": ["int32", 5, 10] | ||
} | ||
}, | ||
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{ | ||
"trans": [-5.4630, 17.4553, 1.6169], // translation | ||
"etype": "eco-yellow", // actor type | ||
"game_task": 0, // associated game task (for powercells, etc) | ||
"quat" : [0, 0, 0, 1], // quaternion | ||
"bsphere": [-5.4630, 17.4553, 1.6169, 10], // bounding sphere | ||
"lump": { | ||
"name":"test-eco" | ||
} | ||
} | ||
] | ||
} |
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;; DGO definition file for Awful Village level | ||
;; We use the convention of having a longer DGO name for levels without precomputed visibility. | ||
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;; the actual file name still needs to be 8.3 | ||
("ATM.DGO" | ||
("static-screen.o" | ||
"spyro2-autumnplains.go" | ||
) | ||
) |
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