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[#65] Fix Text Wrap
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GuyPaddock committed Jul 19, 2024
1 parent 931f127 commit 8067176
Showing 1 changed file with 8 additions and 3 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -103,7 +103,9 @@ namespace PF2GameplayAbilityUtilities
* @return
* The capture definition for the specified attribute.
*/
OPENPF2GAMEFRAMEWORK_API FGameplayEffectAttributeCaptureDefinition BuildSourceCaptureFor(const FGameplayAttribute& Attribute);
OPENPF2GAMEFRAMEWORK_API FGameplayEffectAttributeCaptureDefinition BuildSourceCaptureFor(
const FGameplayAttribute& Attribute
);

/**
* Gets the name of the default weight group into which the given GE should be placed.
Expand Down Expand Up @@ -150,7 +152,9 @@ namespace PF2GameplayAbilityUtilities
* @return
* A pointer to the Ability System Component for the actor described by the given info.
*/
OPENPF2GAMEFRAMEWORK_API UAbilitySystemComponent* GetAbilitySystemComponent(const FGameplayAbilityActorInfo* ActorInfo);
OPENPF2GAMEFRAMEWORK_API UAbilitySystemComponent* GetAbilitySystemComponent(
const FGameplayAbilityActorInfo* ActorInfo
);

/**
* Gets the OpenPF2 character attribute set of the given actor.
Expand All @@ -164,7 +168,8 @@ namespace PF2GameplayAbilityUtilities
* A pointer to the OpenPF2 attribute set.
*/
OPENPF2GAMEFRAMEWORK_API const UPF2CharacterAttributeSet* GetCharacterAttributeSet(
const FGameplayAbilityActorInfo* ActorInfo);
const FGameplayAbilityActorInfo* ActorInfo
);

/**
* Determines which OpenPF2 character an activated GE has targeted.
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