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Right now the user can click connect and sees the pairing code, even though the server is not actually reachable. Somewhat related to #30 .
Maybe we can handle this on the brickman UI. Right now the NetworkController does not expose the online state though.
The text was updated successfully, but these errors were encountered:
Right now the user can click connect and sees the pairing code, even though the server is not actually reachable. Somewhat related to #30 .
Maybe we can handle this on the brickman UI. Right now the NetworkController does not expose the online state though.
The text was updated successfully, but these errors were encountered: