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Fix chaperone profiles not loading correctly
Saving a profile with only visibility changed, the saved struct looks like bools\1\bools=false bools\2\bools=true bools\3\bools=false bools\4\bools=false The load function expects 2 bool values before loading `includesVisibility`, leading it to getting a false value (actually includesFadeDistance). Making the struct save the `chaperoneGeometryQuadsValid` that it expects to be saved there fixes the issue. This bug highlights issues with the current object settings system, in that debugging is unnecessarily tedious and difficult.
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