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feat[1.12.2]: Map almost all parameters and fields #172
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feat: Map almost all parameters and fields
ENDERZOMBI102 afbd1eb
lots of low-hanging parameters
ENDERZOMBI102 db44ec3
make `LivingEntity::attack` (now `LivingEntity::tryAttack`) not confl…
ENDERZOMBI102 210d97c
address pr review comments
ENDERZOMBI102 b6eb3f9
maybe address PR
ENDERZOMBI102 0f4305f
correct parrot taming & poison items field names
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Having looked at the relevant methods, I think it'd make more sense to change the one in
LivingEntity
.PlayerEntity.attack
handles things like hunger and item damage, in addition to dealing damage to the target entity.LivingEntity.attack
only handles dealing damage. So I'd rename that one to something likedoDamage
ordealDamage
. What are your thoughts?There was a problem hiding this comment.
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i've used
tryAttack
, as i explained on discord, because it can fail, plus its what yarn calls it on 1.14+.this said,
doDamage
anddealDamage
while might be more descriptive, sound a bit more confusing, as one expects an entity to attack, not to just "do damage"; but if you think its better, i can rename it to either of the two, don't want to stall this for an opinion.There was a problem hiding this comment.
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would
tryDamage
work?