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SG-85 goes BRRR (#671)
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* SG-85 Undo buff (nerf)

* SG-85 Undo buff (nerf)

* AP -> 20

* AP 25 -> 15

* Max ammo 2000 -> 1000

* Zaebali AP 15 -> 20

* Liddl dmg buff
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CheBokJam authored Nov 28, 2024
1 parent 9d257d6 commit 31081c0
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Showing 2 changed files with 12 additions and 4 deletions.
12 changes: 10 additions & 2 deletions code/modules/projectiles/ammo_datums/bullet/machinegun.dm
Original file line number Diff line number Diff line change
Expand Up @@ -97,6 +97,14 @@
hud_state_empty = "smartgun_empty"
flags_ammo_behavior = AMMO_BALLISTIC
accurate_range = 12
damage = 25
penetration = -15
damage = 12
penetration = 20
damage_falloff = 0.1
var/shatter_duration = 3 SECONDS

/datum/ammo/bullet/smart_minigun/on_hit_mob(mob/M, obj/projectile/proj)
if(!isliving(M))
return

var/mob/living/living_victim = M
living_victim.apply_status_effect(STATUS_EFFECT_SHATTER, shatter_duration)
4 changes: 2 additions & 2 deletions code/modules/projectiles/magazines/specialist.dm
Original file line number Diff line number Diff line change
Expand Up @@ -431,8 +431,8 @@
icon_state = "powerpacksg"
flags_magazine = MAGAZINE_WORN|MAGAZINE_REFILLABLE
default_ammo = /datum/ammo/bullet/smart_minigun
current_rounds = 2000
max_rounds = 2000
current_rounds = 1000
max_rounds = 1000
caliber = CALIBER_10x26_CASELESS
flags_item_map_variant = null

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