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fatty is no longer in game, now everything is oreshnik
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Etrnlmelancholy committed Nov 28, 2024
1 parent 700d391 commit 69da968
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Showing 4 changed files with 7 additions and 7 deletions.
4 changes: 2 additions & 2 deletions code/game/objects/effects/overlays.dm
Original file line number Diff line number Diff line change
Expand Up @@ -335,8 +335,8 @@
/obj/effect/overlay/blinking_laser/keeper
icon_state = "keeper_target"

/obj/effect/overlay/blinking_laser/fatty
icon_state = "fatty_target"
/obj/effect/overlay/blinking_laser/oreshnik
icon_state = "oreshnik_target"

/obj/effect/overlay/blinking_laser/napalm
icon_state = "napalm_target"
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10 changes: 5 additions & 5 deletions code/game/objects/structures/dropship_ammo.dm
Original file line number Diff line number Diff line change
Expand Up @@ -421,19 +421,19 @@
cell_explosion(impact, explosion_power, explosion_falloff) //tighter blast radius, but more devastating near center
qdel(src)

/obj/structure/ship_ammo/cas/rocket/fatty
/obj/structure/ship_ammo/cas/rocket/oreshnik
name = "\improper RS-26 'Oreshnik'"
desc = "The RS-26 'Oreshnik' is the most devestating prototype rocket in TGMC arsenal, only second after its big cluster brother in Orbital Cannon. These rocket are also known for highest number of Friendly-on-Friendly incidents due to secondary cluster explosions as well as range of these explosions, TGMC recommends pilots to encourage usage of signal flares or laser for 'Oreshnik' support. Moving this will require some sort of lifter."
icon_state = "fatty"
icon_state = "oreshnik"
travelling_time = 5 SECONDS
ammo_id = "f"
point_cost = 350
explosion_power = 450
explosion_falloff = 120
prediction_type = CAS_AMMO_EXPLOSIVE
cas_effect = /obj/effect/overlay/blinking_laser/fatty
cas_effect = /obj/effect/overlay/blinking_laser/oreshnik

/obj/structure/ship_ammo/cas/rocket/fatty/detonate_on(turf/impact, attackdir = NORTH)
/obj/structure/ship_ammo/cas/rocket/oreshnik/detonate_on(turf/impact, attackdir = NORTH)
impact.ceiling_debris_check(2)
cell_explosion(impact, explosion_power, explosion_falloff) //first explosion is small to trick xenos into thinking its a minirocket.
addtimer(CALLBACK(src, PROC_REF(delayed_detonation), impact), 3 SECONDS)
Expand All @@ -445,7 +445,7 @@
* * (turf/impact): targets impacted turf from first explosion
*/

/obj/structure/ship_ammo/cas/rocket/fatty/proc/delayed_detonation(turf/impact)
/obj/structure/ship_ammo/cas/rocket/oreshnik/proc/delayed_detonation(turf/impact)
var/list/impact_coords = list(list(-3, 3), list(0, 4), list(3,3), list(-4, 0), list(4, 0), list(-3, -3), list(0, -4), list(3, -3))
for(var/i = 1 to 8)
var/list/coords = impact_coords[i]
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Binary file modified icons/Marine/mainship_props64.dmi
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Binary file modified icons/effects/lases.dmi
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