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Rebalance ammo (#591)
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* nerf ap

* Nerf vector AP and HP

* Update submachinegun.dm

Signed-off-by: Kirill <[email protected]>

* adds damage_falloff and buff ammo

* revert ar12 nerf

* Update rifle.dm

Signed-off-by: Kirill <[email protected]>

* Update rifle.dm

Signed-off-by: Kirill <[email protected]>

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Signed-off-by: Kirill <[email protected]>
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Tatarla authored Nov 14, 2024
1 parent d9b66ef commit f38638e
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Showing 2 changed files with 6 additions and 4 deletions.
4 changes: 3 additions & 1 deletion code/modules/projectiles/ammo_datums/bullet/rifle.dm
Original file line number Diff line number Diff line change
Expand Up @@ -52,6 +52,7 @@
name = "heavy rifle bullet"
hud_state = "rifle_heavy"
damage = 30
damage_falloff = 2
penetration = 10
additional_xeno_penetration = 15

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hud_state = "rifle_crude"
flags_ammo_behavior = AMMO_BALLISTIC
damage = 30
damage_falloff = 3
penetration = 15
additional_xeno_penetration = 12.5

Expand All @@ -164,7 +166,7 @@
name = "crude heavy rifle bullet"
hud_state = "rifle_crude"
flags_ammo_behavior = AMMO_BALLISTIC
damage = 50
damage = 60
penetration = 0
additional_xeno_penetration = -10

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6 changes: 3 additions & 3 deletions code/modules/projectiles/ammo_datums/bullet/submachinegun.dm
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
accuracy_var_high = 7
damage = 20
accurate_range = 4
damage_falloff = 1
damage_falloff = 3
penetration = 0
additional_xeno_penetration = 10
shrapnel_chance = 25
Expand All @@ -40,8 +40,8 @@

/datum/ammo/bullet/smg/acp/ap
name = "armor-piercing submachinegun ACP bullet"
damage = 15
penetration = 20
damage = 20
penetration = 15
additional_xeno_penetration = 20

/datum/ammo/bullet/smg/acp/incendiary
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